How can Blizzard have failed so hard on something so simple?
I have tried for at least 5 hours to make my gates close.. It feels like I have tried every possible combination to make this work, but it just doesn't.
After 5 hours trial and error I have managed to:
1. Make the gate open properly.
Now I need to close the god damn gate again, but I just can't figure out how..
After googling I found out that a button is missing (or whatever) for the open gate units.
I opened the Data Module, searched for 'gate', got the list of gates. Found the "open" ones, checked their 'Ability' tab, and true enough - the button is #%#!ed up.
I tried modifying it, and adding different buttons (at different times, of course.) Here's a few examples of what I tried: SpacePlatformDoorClose (Unnamed), HoldPosition, Cancel, etc..
I, obviously, tried to order the god damn gate to Hold Positon, when I used that button, Cancel for that button, etc. -Nothing worked. The gate won't close.
I placed a couple of gates on the map, and took control of them. I selected them. (I even modified the Unit's stats so that I can select and target "open" gates.) I pressed the "open gate" button - works perfectly.
The new button (HoldPosition, or whatever I currently had replaced it with) appers. I press it, and the gate closes - works perfectly.
The problem is that there seems to be no way whatsoever to do this via triggers..
I have done it with a region around the gate. Then just do 2 triggers, one that says any unit enters gate region issue order with no targer gate open (it's listed under gate in the orders)
Then just do the same thing for when a unit leave the region, but change it from enters to leaves, and open to close.
I have done it with a region around the gate. Then just do 2 triggers, one that says any unit enters gate region issue order with no targer gate open (it's listed under gate in the orders)
Then just do the same thing for when a unit leave the region, but change it from enters to leaves, and open to close.
You can make into one single trigger. just have both enter and exit in the same trigger and then have a else if action that checks if the triggering unit is inside the region or not.
That way you wont require two triggers. :)
Edit:
The post i quoted was confusing. when reading the post now i understand that you want to open/close it with the command card and not through regions. I am pretty sure there is a simple way to do this, you could for example use the tank ability and modify it so that it changes between closed and open. sadly i cant go into details right now as im in school.
Edit:
The post i quoted was confusing. when reading the post now i understand that you want to open/close it with the command card and not through regions. I am pretty sure there is a simple way to do this, you could for example use the tank ability and modify it so that it changes between closed and open. sadly i cant go into details right now as im in school.
Yes, I want to use the command card thingie.
I have no idea how to do that.
If i understood you need to close gate with a button ( close gate). I made it in my mod terran supapower, but only for a kind of gate (destructablegate) and only in "horizontal". Now i don't remember but you have to modify unit tag . Select gate unit (lowered-open) and click unit tag , copy all selections from a closed gate unit tag.
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Hi.
How can Blizzard have failed so hard on something so simple?
I have tried for at least 5 hours to make my gates close.. It feels like I have tried every possible combination to make this work, but it just doesn't.
After 5 hours trial and error I have managed to:
1. Make the gate open properly.
Now I need to close the god damn gate again, but I just can't figure out how..
After googling I found out that a button is missing (or whatever) for the open gate units.
I opened the Data Module, searched for 'gate', got the list of gates. Found the "open" ones, checked their 'Ability' tab, and true enough - the button is #%#!ed up.
I tried modifying it, and adding different buttons (at different times, of course.) Here's a few examples of what I tried: SpacePlatformDoorClose (Unnamed), HoldPosition, Cancel, etc..
I, obviously, tried to order the god damn gate to Hold Positon, when I used that button, Cancel for that button, etc. -Nothing worked. The gate won't close.
I placed a couple of gates on the map, and took control of them. I selected them. (I even modified the Unit's stats so that I can select and target "open" gates.) I pressed the "open gate" button - works perfectly.
The new button (HoldPosition, or whatever I currently had replaced it with) appers. I press it, and the gate closes - works perfectly.
The problem is that there seems to be no way whatsoever to do this via triggers..
If anyone knows how, please share.
Thanks in advance.
I have done it with a region around the gate. Then just do 2 triggers, one that says any unit enters gate region issue order with no targer gate open (it's listed under gate in the orders)
Then just do the same thing for when a unit leave the region, but change it from enters to leaves, and open to close.
You can make into one single trigger. just have both enter and exit in the same trigger and then have a else if action that checks if the triggering unit is inside the region or not.
That way you wont require two triggers. :)
Edit:
The post i quoted was confusing. when reading the post now i understand that you want to open/close it with the command card and not through regions. I am pretty sure there is a simple way to do this, you could for example use the tank ability and modify it so that it changes between closed and open. sadly i cant go into details right now as im in school.
Yes, I want to use the command card thingie. I have no idea how to do that.
@Phrosen:
Pretty sure you can issue order the gates to use the ability.
You're right. The problem is that no order I issue works.
Does this post not solve the issue?
Nope. I had already found that thread via google. Sadly it didn't help me.
If i understood you need to close gate with a button ( close gate). I made it in my mod terran supapower, but only for a kind of gate (destructablegate) and only in "horizontal". Now i don't remember but you have to modify unit tag . Select gate unit (lowered-open) and click unit tag , copy all selections from a closed gate unit tag.