Hey guys is it possible to place default minimap on existing dialog made with triggers? I ask this cuz i have my trigger healthbars on another dialog and they show up above this minimap which look shit ya know. Also i don't know if i can adjust it's size without issues, cuz from what i saw it not displaying stuff properly if i shrink it. If this is not possible will need to make trigger minimap =(.
How about creating a panel/frame behind the minimap, hooking it up and adding your dialog items into that panel instead (low render priority set in that panel, maybe even HDR rendering required)?
Well, you can create dialog items using templates which can also create a second minimap, but that one has a few less features than the original one (e.g. no pings, if I remember it correctly).
yes trigger minimap is rather useless garbage, but i just realised that i should change my custom health bars, because i dont like LDR portraits, and if i'm using triggered health bars i need to use only those to make portrait opaque for them.
So the question is: How to hookup unit status bar when it got damaged and display it (and destroy after few seconds). I cant figure out how to hookup status bar for particular unit. Also i don't want player to be able to observe unit healthbars with Alt. Is it even possible? Plz help i'm rly bad in UI editing
I just want to test diablo-like control if it feels good. So i want to quickly setup things and check it out. Want Something like this: (Screen)
The goods with triggered health bars though is i dont need to adjust it's height (just attach to overhead) and width, height in data for each unit which rly sucks badly, i just can write the coherency between unit radius and bar width
EDIT: NVM im so fkn idiot, never listen to what people said and then ask again =<
Hey guys is it possible to place default minimap on existing dialog made with triggers? I ask this cuz i have my trigger healthbars on another dialog and they show up above this minimap which look shit ya know. Also i don't know if i can adjust it's size without issues, cuz from what i saw it not displaying stuff properly if i shrink it. If this is not possible will need to make trigger minimap =(.
How about creating a panel/frame behind the minimap, hooking it up and adding your dialog items into that panel instead (low render priority set in that panel, maybe even HDR rendering required)?
Well, you can create dialog items using templates which can also create a second minimap, but that one has a few less features than the original one (e.g. no pings, if I remember it correctly).
yes trigger minimap is rather useless garbage, but i just realised that i should change my custom health bars, because i dont like LDR portraits, and if i'm using triggered health bars i need to use only those to make portrait opaque for them.
So the question is: How to hookup unit status bar when it got damaged and display it (and destroy after few seconds). I cant figure out how to hookup status bar for particular unit. Also i don't want player to be able to observe unit healthbars with Alt. Is it even possible? Plz help i'm rly bad in UI editing
I just want to test diablo-like control if it feels good. So i want to quickly setup things and check it out. Want Something like this: (Screen)
The goods with triggered health bars though is i dont need to adjust it's height (just attach to overhead) and width, height in data for each unit which rly sucks badly, i just can write the coherency between unit radius and bar width
EDIT: NVM im so fkn idiot, never listen to what people said and then ask again =<
Thx man!