im currently making a micro wars map, its almost done, i will release it shortly
after every round all the leftover units for both players are removed, however, this doesnt really work every single time right now
most of the time it works fine, but in some levels a single probe or some buildings will be left over
the trigger im using to remove units right now is:
while
conditions: all units in (entire map) owned by (player 1) ... are dead != true
actions: remove (unit 1 from (any units in (entire map) owned by player 1 ...)) from the game
how can this work almost every time, but not every time?
and isnt there a better way to remove all units for a player?
also, when i create an assimilator/refinery for a player, and remove it, the gas geysir is still there - you can only see it on the minimap, but the game will not create another extractor in the same place
how can this editor be so shitty? every time i make something i find new reasons to hate blizzard :(
I use a pick each unit in entire map owned by play 1 and remove the picked unit. It works fine for me.
I then manually create a new gyser at the location of the old ones (I think I put a way point to mark the location, but you could probably grab the locations of them all with a pick each unit conditional statement..
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hi
im currently making a micro wars map, its almost done, i will release it shortly
after every round all the leftover units for both players are removed, however, this doesnt really work every single time right now
most of the time it works fine, but in some levels a single probe or some buildings will be left over
the trigger im using to remove units right now is:
while conditions: all units in (entire map) owned by (player 1) ... are dead != true actions: remove (unit 1 from (any units in (entire map) owned by player 1 ...)) from the game
how can this work almost every time, but not every time? and isnt there a better way to remove all units for a player?
also, when i create an assimilator/refinery for a player, and remove it, the gas geysir is still there - you can only see it on the minimap, but the game will not create another extractor in the same place
how can this editor be so shitty? every time i make something i find new reasons to hate blizzard :(
anyways, any help would be appreciated
I use a pick each unit in entire map owned by play 1 and remove the picked unit. It works fine for me.
I then manually create a new gyser at the location of the old ones (I think I put a way point to mark the location, but you could probably grab the locations of them all with a pick each unit conditional statement..