There are max 2 players on map (And on computer). I have a boolean variable with array of 2, and it set automaticly to False. This is called "Skip"
My trigger is:
Skip Movie
Events
UI - Player Any Player presses Space key Down with shift Allow, control Allow, alt Allow
Local Variables
Conditions
Actions
Variable - Set Skip[(Triggering player)] = true
General - If (Conditions) then do (Actions) else do (Actions)
If
Skip[1] == true
Skip[2] == true
Then
Trigger - Stop all instances of Movie
Trigger - Turn End of movie On
Trigger - Run End of movie (Check Conditions, Don't Wait until it finishes)
Trigger - Turn (Current trigger) Off
Else
Cant really test it, since when i do it alone i guess it doesnt clear the both conditions.
Please help
There are max 2 players on map (And on computer). I have a boolean variable with array of 2, and it set automaticly to False. This is called "Skip"
My trigger is:
Skip Movie
Events
UI - Player Any Player presses Space key Down with shift Allow, control Allow, alt Allow
Local Variables
Conditions
Actions
Variable - Set Skip[(Triggering player)] = true
General - If (Conditions) then do (Actions) else do (Actions)
If
Skip[1] == true
Skip[2] == true
Then
Trigger - Stop all instances of Movie
Trigger - Turn End of movie On
Trigger - Run End of movie (Check Conditions, Don't Wait until it finishes)
Trigger - Turn (Current trigger) Off
Else
Cant really test it, since when i do it alone i guess it doesnt clear the both conditions.
Please help
your conditions seem to be right, so I would assume so. does the trigger work if you take out the other player condition and just do it on your own?
@nevjmac: Go
Jupp, i have changed the global variable to a local, but yea it works. Just have to push this baby 10 more levels then get it out on the beta stage