Its more of a puzzle then a question. How do you make the unit keep moving in the same direction as its pointing? With making it turn a few degrees, then adjust to the new angle W/o stopping. Possible? i think so. Information would be nice, Comment, or PM me if you have a solution. *please, don't comment w/o a suggestion*
The unit needs to move w/o jumping. move unit instantly doesn't work. it has to be a type of "order unit" but idk the process of combinding the Order unit to move in this direction. BUT W/o stopping, even to change directions.
you can order it to move... with out replacing existing orders this should que up sever move orders with out cancling out existing ones much like if you were to que up sevel move commands on a unit by using the shift key...
you can use the move instantly and set a blend duration and how much time you want the blend to take.
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Getting it to move, thats easy as cutting butter. Getting it to move directly Forward of the angle its Facing... whole nother story. Thats what im trying to figure you, how to make it move in the angle its facing.
Issue order to unit (marine 001) to move facing point ( point with polar offset (position of marine 001) with angle (facing on marine 001) and distance (0.05))
that should do the trick.
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Its more of a puzzle then a question. How do you make the unit keep moving in the same direction as its pointing? With making it turn a few degrees, then adjust to the new angle W/o stopping. Possible? i think so. Information would be nice, Comment, or PM me if you have a solution. *please, don't comment w/o a suggestion*
move unit instantly.... but it doesnt always animate well
The unit needs to move w/o jumping. move unit instantly doesn't work. it has to be a type of "order unit" but idk the process of combinding the Order unit to move in this direction. BUT W/o stopping, even to change directions.
you can order it to move... with out replacing existing orders this should que up sever move orders with out cancling out existing ones much like if you were to que up sevel move commands on a unit by using the shift key...
you can use the move instantly and set a blend duration and how much time you want the blend to take.
Getting it to move, thats easy as cutting butter. Getting it to move directly Forward of the angle its Facing... whole nother story. Thats what im trying to figure you, how to make it move in the angle its facing.
calc point based on distance from point with angle of unit facing angle
Issue order to unit (marine 001) to move facing point ( point with polar offset (position of marine 001) with angle (facing on marine 001) and distance (0.05))
that should do the trick.
Thanks Zeldarules28 Its what i was looking for :) I was almost to it. i had the things right, except for the Position of (unit)