Hey, I want to implement a neat little feature into my map where completing certain objectives increases the amount of time you have to complete the mission.
I've looked into Blizzard's "Sky Shield" mission from LotV in order to help me, but I can't seem to find what they use to extend the timer.
Can anyone tell me how I would go about doing something like this?
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StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
I can't seem to find the following action in the editor. I've searched Timer and looked at the different options, and none of them seem to be what I'm looking for.
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StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
Tried it. It simply sets the timer to the specified time I chose.
I have my timer set to 15 minutes, and I want to extend it by 3 minutes when the player disables a certain structure. When the structure reactivates, reduce the player's timer by 3 minutes.
Now if I start the timer again and set it to 3 minutes, it just reduces my timer to that. It's not exactly additive, but rather replaces what I previously had.
Rollback Post to RevisionRollBack
StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
Hey, I want to implement a neat little feature into my map where completing certain objectives increases the amount of time you have to complete the mission. I've looked into Blizzard's "Sky Shield" mission from LotV in order to help me, but I can't seem to find what they use to extend the timer.
Can anyone tell me how I would go about doing something like this?
StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
Starcraft II: A War Story Campaign - A multi-act campaign with custom factions. Follow my discord for updates: https://discord.gg/Ztu44gZ
If you want to see a list of other awesome campaigns, go to: Custom Campaign Initiative
triggers - action- set time of timer? then just remaining time of timer + X
@FunkyUserName: Go
I can't seem to find the following action in the editor. I've searched Timer and looked at the different options, and none of them seem to be what I'm looking for.
StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
Starcraft II: A War Story Campaign - A multi-act campaign with custom factions. Follow my discord for updates: https://discord.gg/Ztu44gZ
If you want to see a list of other awesome campaigns, go to: Custom Campaign Initiative
oh my fault, just start the timer again, window will update
@FunkyUserName: Go
Tried it. It simply sets the timer to the specified time I chose.
I have my timer set to 15 minutes, and I want to extend it by 3 minutes when the player disables a certain structure. When the structure reactivates, reduce the player's timer by 3 minutes.
Now if I start the timer again and set it to 3 minutes, it just reduces my timer to that. It's not exactly additive, but rather replaces what I previously had.
StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
Starcraft II: A War Story Campaign - A multi-act campaign with custom factions. Follow my discord for updates: https://discord.gg/Ztu44gZ
If you want to see a list of other awesome campaigns, go to: Custom Campaign Initiative
@DudkiSC2: Go
Im pretty sure theres an option for "current time of timer". Just set the new timer to be "current time of timer" + 3:00.
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@fishy77: Go
It doesn't seem like it's that easy. I tried it out and my trigger now looks like this:
Start Timer as a One Shot timer that will expire in (Remaining Time of Timer) Game Time seconds.
Unfortunately there doesn't appear to be a way to directly add time to a timer this way, or else I'm approaching this with the wrong method.
StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
Starcraft II: A War Story Campaign - A multi-act campaign with custom factions. Follow my discord for updates: https://discord.gg/Ztu44gZ
If you want to see a list of other awesome campaigns, go to: Custom Campaign Initiative
instead of using the remaining time directly use MATH - real arithmetic - Remaining time of timer + 180.0
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
That worked! Thanks to all you for the help! :)
StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
Starcraft II: A War Story Campaign - A multi-act campaign with custom factions. Follow my discord for updates: https://discord.gg/Ztu44gZ
If you want to see a list of other awesome campaigns, go to: Custom Campaign Initiative