Okay im having a problem and it is veyr odd, i have 3 triggers (one per createable unit) that make is so when any unit creates (marine/ghost/firebat) the creating unit (in This case its always a bunker) loads the unit. Now my firebat bunker does this properly, my ghost bunker does this properly but my marine bunker doesnt...
i tried flipping around what bunkers built what to see if it was a proble with teh trigger for loading marines, and found the marine bun ker wont load ANY unit but ghost and firebate bunkers load ALL the units they make. i have no clue why this is happeneing, i double checked all the stuff and the bunekrs have all the same abilities and all the same stats and what not except for what unit they build and the marine bunker is the onlu one refusing to load units (unless you manually command the units.)
Someone please help me...
Okay im having a problem and it is veyr odd, i have 3 triggers (one per createable unit) that make is so when any unit creates (marine/ghost/firebat) the creating unit (in This case its always a bunker) loads the unit. Now my firebat bunker does this properly, my ghost bunker does this properly but my marine bunker doesnt... i tried flipping around what bunkers built what to see if it was a proble with teh trigger for loading marines, and found the marine bun ker wont load ANY unit but ghost and firebate bunkers load ALL the units they make. i have no clue why this is happeneing, i double checked all the stuff and the bunekrs have all the same abilities and all the same stats and what not except for what unit they build and the marine bunker is the onlu one refusing to load units (unless you manually command the units.) Someone please help me...
I found a solution- go into the bunker load/unload ability on the building and increase the search radius to one. It fixes my described issue above.