If I have too many units on the map units skip around the points or get stuck sometimes. Is there an alternative trigger I could use?
This is what I have:
General - For each integer i from 1 to (nPoints - 1) with increment 1, do (Actions)
Actions
Unit Group - Pick each unit in (Any units within 2.5 of Points[i] where player 7 matches filter Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (Picked unit)) == 7
Then
Unit - Order (Picked unit) to ( Move targeting Points[(i + 1)]) (Replace Existing Orders)
Else
If I have too many units on the map units skip around the points or get stuck sometimes. Is there an alternative trigger I could use?
This is what I have:
General - For each integer i from 1 to (nPoints - 1) with increment 1, do (Actions)
Actions
Unit Group - Pick each unit in (Any units within 2.5 of Points[i] where player 7 matches filter Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (Picked unit)) == 7
Then
Unit - Order (Picked unit) to ( Move targeting Points[(i + 1)]) (Replace Existing Orders)
Else
@penguinwars: Go
fixed it