Edit: The person seems to have removed the thread lol.
Try to remove the check for the player 1 start location.
Also. I would really, really suggest taking a look at loops. I see you have a seperate trigger for every player. You can just do Pick every integer from 1 to 16 and do the Actions for the players be referecing them with Picked Integer
Hey there, yeah i removed the thread. I realized that I didn't do If player 1 = computer, then perform the trigger.
Alas, didn't fix the problem so I was going to reopen the thread. Didn't think I'd get a response within 3 minutes of posting the thread. x_x
Instead of making a new thread, I'll just post here...
In response to the player location removal, no can do. How the map works is, when a player starts, the map determines what hero they are allowed to spawn based on their start location.
On the map, spot 1 is fire and themed as such, allowing whoever gets that spot to make the fire hero. Such is the same for water, earth and air.
I have "If location of player 1 = Water" as a determining factor because I don't want an air player being able to use water's hero, etc etc.
Secondly, heres updated pictures, still not working, nobody can make hero units yet:
So basically what its supposed to do is,
If player 1 is a computer, in water's start location, and has teched to a Lair/Factory/Robotics Facility, then create Water's hero unit at water's start location.
I think the problem thus far lies with "Owner of Triggering Progress Unit = Triggering Player." For some reason it won't let me determine "Triggering Player" as "Player 1."
And finally, I have no idea how to do what you suggested with the integer from 1 to 16. :\
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Edit: The person seems to have removed the thread lol.
Try to remove the check for the player 1 start location.
Also. I would really, really suggest taking a look at loops. I see you have a seperate trigger for every player. You can just do Pick every integer from 1 to 16 and do the Actions for the players be referecing them with Picked Integer
@Obatztrara: Go
Hey there, yeah i removed the thread. I realized that I didn't do If player 1 = computer, then perform the trigger.
Alas, didn't fix the problem so I was going to reopen the thread. Didn't think I'd get a response within 3 minutes of posting the thread. x_x
Instead of making a new thread, I'll just post here...
In response to the player location removal, no can do. How the map works is, when a player starts, the map determines what hero they are allowed to spawn based on their start location.
On the map, spot 1 is fire and themed as such, allowing whoever gets that spot to make the fire hero. Such is the same for water, earth and air. I have "If location of player 1 = Water" as a determining factor because I don't want an air player being able to use water's hero, etc etc.
Secondly, heres updated pictures, still not working, nobody can make hero units yet:
So basically what its supposed to do is,
If player 1 is a computer, in water's start location, and has teched to a Lair/Factory/Robotics Facility, then create Water's hero unit at water's start location.
I think the problem thus far lies with "Owner of Triggering Progress Unit = Triggering Player." For some reason it won't let me determine "Triggering Player" as "Player 1."
And finally, I have no idea how to do what you suggested with the integer from 1 to 16. :\