I am trying to make a simple map for an event that is going on for Thanksgiving! I've been going through tutorials for hours now and I am looking for a few answers.
My goal for this map is to:
- Kill a unit and be awarded points
- Show a scoreboard for both team's points total
- The team with the most points after 10 minutes wins!
Can anyone lead me in the right direction for such events? Delvering into Google didn't provide much =/ Thank you very much!
unless u use google to search here it wouldnt help you much.
here is a sketch of the code u need. attempt it on your own then if you cant ask for more help.
3 global variables: 1 timer, one point int for each team.
Trigger timer:
Map initalization,
start timer
Trigger Kills:
unit dies
if (triggering player is on team A){ add point to team A global variable} else {add point to team B global variable}
Timmer Expires:
Timer expires
If (variable A = variable B){ end game in tie for all players}
if(Variable A> Variable B){ end game in victory for team A, end game in defeat for team B} Else { End game is victory for team B, End game in defeat for team A}
Greetings everyone,
I am trying to make a simple map for an event that is going on for Thanksgiving! I've been going through tutorials for hours now and I am looking for a few answers.
My goal for this map is to:
- Kill a unit and be awarded points - Show a scoreboard for both team's points total - The team with the most points after 10 minutes wins!
Can anyone lead me in the right direction for such events? Delvering into Google didn't provide much =/ Thank you very much!
@bigredalpha: Go
Thats awesome....
unless u use google to search here it wouldnt help you much.
here is a sketch of the code u need. attempt it on your own then if you cant ask for more help.
3 global variables: 1 timer, one point int for each team.
Trigger timer:
Map initalization,
start timer
Trigger Kills:
unit dies
if (triggering player is on team A){ add point to team A global variable} else {add point to team B global variable}
Timmer Expires:
Timer expires
If (variable A = variable B){ end game in tie for all players}
if(Variable A> Variable B){ end game in victory for team A, end game in defeat for team B} Else { End game is victory for team B, End game in defeat for team A}
That is exactly what I needed, I can take it from there. Thanks!
@bigredalpha: Go
Running into a Victory trigger problem that I could use some input on =/
It's how to tie it all in with the Timer Expires Trigger and read my scoreboard. Thoughts?