Before I can check if a unit type is being trained and how I would check this, I stumbled upon an issue that prevented me from further doing things like checking the training of a unit type.
I have different actions running based on what the Player 15 race is, If it is e.g Protoss, the actions run accordingly.Curiously in the part where I check if race is Terran, you can see something that simple won't work (above link). For example vs protoss these work
Not sure personaly, but why dont u just a half second after start up scan for command center, nexus or hatchery then set a variable to identify that player?
(No, player was recognized just fine without variable and also I have a branch of cases running from first IF that's why I don't put all under the same IF)
And had to be like I explained, so now let's see if I will have a prob with which unit is Trained, - works as well, so the problem was not in the condition I use to detect trained unit type but in this wrong placement of triggers I did!
Before I can check if a unit type is being trained and how I would check this, I stumbled upon an issue that prevented me from further doing things like checking the training of a unit type.
http://peeeq.de/gui.php?id=3278
I have different actions running based on what the Player 15 race is, If it is e.g Protoss, the actions run accordingly.Curiously in the part where I check if race is Terran, you can see something that simple won't work (above link). For example vs protoss these work
http://peeeq.de/gui.php?id=3279
So what is the problem in vs terran trigs? It is not in the event, it is not in the race of player 15 or the player 15, so?
Not sure personaly, but why dont u just a half second after start up scan for command center, nexus or hatchery then set a variable to identify that player?
also u can combine if satamentents http://peeeq.de/gui.php?id=3279 can be made into 1 if statement.
Edit:
(No, player was recognized just fine without variable and also I have a branch of cases running from first IF that's why I don't put all under the same IF)
The problem was that I had my triggers like that:
http://peeeq.de/gui.php?id=3280
And had to be like I explained, so now let's see if I will have a prob with which unit is Trained, - works as well, so the problem was not in the condition I use to detect trained unit type but in this wrong placement of triggers I did!