Alright, in my map I use a top-down camera for the normal camera. For attacks, I use a close-up side view camera. When I switch to either of the cameras, there is a slight hitch where you can see the camera snap to the new camera's rotation, and then it zooms in/out over the duration. Is there a way to smooth the transition and get rid of the snap when it changes to a different camera rotation?
Camera-Unlockcamerainputforplayer1Camera-Unlockcamerainputforplayer2Camera-ApplyGameStuff.GameCamera[1]forplayer1over10.0secondswithExistingVelocity%initialvelocity,10%deceleration,andDon't Include TargetCamera-ApplyGameStuff.GameCamera[2]forplayer2over10.0secondswithExistingVelocity%initialvelocity,10%deceleration,andDon't Include TargetCamera-ApplycameraobjectAngleOfAttack73.0forplayer1over0.0secondswithExistingVelocity%initialvelocityand10%decelerationCamera-ApplycameraobjectAngleOfAttack73.0forplayer2over0.0secondswithExistingVelocity%initialvelocityand10%deceleration
Edit: Also, when i change back to the normal camera, player 2's camera loses the 270 degree rotation i put on it at the beginning of the match. Can I prevent this without having to reapply the rotation every time i go back to normal camera?
Not really =( I know that's being a pain, but it's almost complete and would rather wait to put it up for grabs until it's done.
If this helps, imagine you're looking at a cup on the table from the side, and then all of a sudden you're looking at it from above the table. You didn't slowly move from the side to above it. It just happened. Oh, and the side of the table you are standing on changes too.
Alright, in my map I use a top-down camera for the normal camera. For attacks, I use a close-up side view camera. When I switch to either of the cameras, there is a slight hitch where you can see the camera snap to the new camera's rotation, and then it zooms in/out over the duration. Is there a way to smooth the transition and get rid of the snap when it changes to a different camera rotation?
switching to the attack camera (side view):
switching to the top-down camera:
Edit: Also, when i change back to the normal camera, player 2's camera loses the 270 degree rotation i put on it at the beginning of the match. Can I prevent this without having to reapply the rotation every time i go back to normal camera?
Anyone? It's not game breaking, but it would be nice to fix it.
Not really =( I know that's being a pain, but it's almost complete and would rather wait to put it up for grabs until it's done.
If this helps, imagine you're looking at a cup on the table from the side, and then all of a sudden you're looking at it from above the table. You didn't slowly move from the side to above it. It just happened. Oh, and the side of the table you are standing on changes too.
Edit: All fixed, thanks to Zandose in irc.