I use the share control function in my map. The problem is that units can be multiple selected. I want a selected unit cannot be selected by a teammate.
I searched in the triggers and dont find matching options. Maybe there is a data solution.
little push, i work all the time on my map. Its a very basic one and couldt be a fast release. A solution for this problem would be really sugar for the funktionallity and nice gameplay.
The core is: on my map u control 1 army together. But if u control units twice, that suckz! When u have a unit selected there is a texttag over it. missmicro, double stim and such things happen then.
I dont find anything like:
dont allow to select, is unselectable or something. pls, when anybody know...
I'm struggling with unit selections myself. afaik, your only option here is to have a trigger that runs either when you select a unit or periodically. It would check all of Player 1's selected units and if any are found also in Player 2's selected units, then remove from Player 1's selection group.
In more detail: Pick each unit in Player 1's selected units, then inside that loop pick each unit in player 2's selected nits. Compare the units. If they are equal, remove from player 1's selection and break out of the loops. There might be a more efficient algorithm but that should do it.
I use the share control function in my map. The problem is that units can be multiple selected. I want a selected unit cannot be selected by a teammate. I searched in the triggers and dont find matching options. Maybe there is a data solution.
little push, i work all the time on my map. Its a very basic one and couldt be a fast release. A solution for this problem would be really sugar for the funktionallity and nice gameplay.
The core is: on my map u control 1 army together. But if u control units twice, that suckz! When u have a unit selected there is a texttag over it. missmicro, double stim and such things happen then.
I dont find anything like: dont allow to select, is unselectable or something. pls, when anybody know...
@playlessNamer: Go
I'm struggling with unit selections myself. afaik, your only option here is to have a trigger that runs either when you select a unit or periodically. It would check all of Player 1's selected units and if any are found also in Player 2's selected units, then remove from Player 1's selection group.
In more detail: Pick each unit in Player 1's selected units, then inside that loop pick each unit in player 2's selected nits. Compare the units. If they are equal, remove from player 1's selection and break out of the loops. There might be a more efficient algorithm but that should do it.