OK so I have animating down, however when I use the model it's just black the original textures are gone and when I add my own textures in the material editor the model comes out glowing white. However animations do work.
So I've searched religiously and found nothing that specifically tells you what to do to get unit textures on a model.
Also I have come to understand that to edit a model from the game the only way to do this without rerigging the model is to only remove parts from the unit without adding anything. Am I supposed to convert the mesh into something before exporting?
An example would be removing a gun from a unit. What steps do I take from the moment it's imported to the moment it's exported?
Everything I've searched seems to be for people well experienced with Max and I need a step by step.
-Edit
OK for the textures after screwing with it I found out how to get the textures ingame.
However I am confused about the fact that it shows the textures but the unit is now tinted team color and glowing like crazy. Anyone wanna help me out with that?
OK so for anyone going through this in 3DSMax click on the mesh and then click m to bring up the material editor. Then go to the little ball with textures on it and go down to diffuse and click it. After that replace it with the new texture (which can have any name you want so as not to replace regular units) and select your texture.
THE TEXTURE MUST BE IN 3DSMAX MAPS FOR THIS TO WORK.
I'll try throw up a step by step tutorial, and maybe a video tutorial as well, sometime this week explaining the entire modeling, importing, exporting, and texturing process using max. You may find some of the information about art on galaxywiki.net useful too.
OK so I have animating down, however when I use the model it's just black the original textures are gone and when I add my own textures in the material editor the model comes out glowing white. However animations do work.
So I've searched religiously and found nothing that specifically tells you what to do to get unit textures on a model.
Also I have come to understand that to edit a model from the game the only way to do this without rerigging the model is to only remove parts from the unit without adding anything. Am I supposed to convert the mesh into something before exporting?
An example would be removing a gun from a unit. What steps do I take from the moment it's imported to the moment it's exported?
Everything I've searched seems to be for people well experienced with Max and I need a step by step.
-Edit
OK for the textures after screwing with it I found out how to get the textures ingame.
However I am confused about the fact that it shows the textures but the unit is now tinted team color and glowing like crazy. Anyone wanna help me out with that?
OK so for anyone going through this in 3DSMax click on the mesh and then click m to bring up the material editor. Then go to the little ball with textures on it and go down to diffuse and click it. After that replace it with the new texture (which can have any name you want so as not to replace regular units) and select your texture.
THE TEXTURE MUST BE IN 3DSMAX MAPS FOR THIS TO WORK.
Hope this helps somebody.
I'll try throw up a step by step tutorial, and maybe a video tutorial as well, sometime this week explaining the entire modeling, importing, exporting, and texturing process using max. You may find some of the information about art on galaxywiki.net useful too.
That would be epic. You guys here have helped me get pretty far so far with all the help and comments, I appreciate it.