Note: this could be a graphics card software/hardware issue (I'm using an ATI card).
Very often I will have sections (large square areas) of the terrain display a low-res version of the texture.
This happens depending on where I pan the camera or how far I zoom out.
When I am in the editor and edit the terrain geometry or textures, the texture quality will return to high-res within the section it's in. This texture state will persist if I launch the game, which is really frustrating, it seems to be saved with the map data.
Has anyone else noticed this and is there a way to fix it?
Mechanically SC2 will only load the high resolution textures for a certain number of terrain "cells" around where the camera is focused. Anything beyond that is loaded at a slightly lower resolution. The number of cells is in theory dynamically configurable by manually editing the game options but from personal experience I found changes made no difference.
Your graphic driver can be forcing against the use of full resolution texture buffers based on its current settings. Generally anything other than "Texture Filtering - Quality: High quality" can cause this as it might start to discard the full resolution mip-map levels and only use lower resolution. Additionally in game you need to make sure that texture quality is maxed out as otherwise a similar problem of discarding full resolution mipmaps can occur.
Try opening up the console and using the 'texuvset X Y' command to force the resolution to be higher - it should save and keep that resolution size no matter what. FYI: 'texuvset 24 24' should be normal, where anything below that point forces a lower resolution and anything higher forces a higher resolution.
Note: this could be a graphics card software/hardware issue (I'm using an ATI card).
Very often I will have sections (large square areas) of the terrain display a low-res version of the texture. This happens depending on where I pan the camera or how far I zoom out. When I am in the editor and edit the terrain geometry or textures, the texture quality will return to high-res within the section it's in. This texture state will persist if I launch the game, which is really frustrating, it seems to be saved with the map data.
Has anyone else noticed this and is there a way to fix it?
Mechanically SC2 will only load the high resolution textures for a certain number of terrain "cells" around where the camera is focused. Anything beyond that is loaded at a slightly lower resolution. The number of cells is in theory dynamically configurable by manually editing the game options but from personal experience I found changes made no difference.
Your graphic driver can be forcing against the use of full resolution texture buffers based on its current settings. Generally anything other than "Texture Filtering - Quality: High quality" can cause this as it might start to discard the full resolution mip-map levels and only use lower resolution. Additionally in game you need to make sure that texture quality is maxed out as otherwise a similar problem of discarding full resolution mipmaps can occur.
Try opening up the console and using the 'texuvset X Y' command to force the resolution to be higher - it should save and keep that resolution size no matter what. FYI: 'texuvset 24 24' should be normal, where anything below that point forces a lower resolution and anything higher forces a higher resolution.
@Mozared: Go
Tried the texuvset command but the problem persists.
Could we have a screen shot of the problem? Maybe a demo map. Would be easier to diagnose the cause.
@ImperialGood: Go
(P.S. I have the texture settings to Ultra) If you download the images and swap them quickly in a viewer you will notice the difference.