So I am working on a campaign with some guys and I had to work on a very large map (256*256 - this is a psuedo port of an SC1 campaign and I couldnt cut fat on the level size as much as i had wished). But as i kept texturing and shit, my t3TextureMasks files turned a whopping 16mb file, making it somehwta slow to load. Is there any way to redure the texture mask size somehow?
So I am working on a campaign with some guys and I had to work on a very large map (256*256 - this is a psuedo port of an SC1 campaign and I couldnt cut fat on the level size as much as i had wished). But as i kept texturing and shit, my t3TextureMasks files turned a whopping 16mb file, making it somehwta slow to load. Is there any way to redure the texture mask size somehow?
Thanks
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