Hiya again sc2 mapster forums. First time posting in the terrain subforum, and for something seemingly simple, but for the life of me I just can't figure it out. Currently I have a map with a terrain and unpathable cliffs around the bounds of the map. The problem I'm having is I did not leave enough room in the center of the map so i needed to add 8 height to the map (now 192x200 from 192x192) but I can only add to the top or bottom for height.
What I would like to know is if there is a function where I can copy the terrain of the bottom half of the map and move it down so that I have 8 extra units of space to work with in the center of the map.
I have googled the problem and found that using the selection tool (with the space key) with the terrain module to select and copy-paste terrain only copies the texture when I need to copy cliff levels too.
(Note: there is extra space at the top that is unplayable area, for view only, due to the angle of the game camera)
This is strange, the copy/paste terrain tool should copy cliffs. Try not using the selection tool, but just sitting in the terrain palette, pressing escape to deselect any brushes you might have, and then drag-selecting your terrain.
Perhaps you've got an option turned off in one of the drop-down menu's somewhere?
I looked at it again and there are two error messages popping up in the messages saying the manmade and organic bel'shir cliffs don't exist in the bel'shir tileset... which is kind of crap...
Any idea what's happening here?
edit: it may be worth mentioning that i constructed most of the terrain before i bought the HoTS expansion. i imported the HoTS dependency only recently. i'm guessing that may have something to do with it?
They reworked the original tilesets with HotS. If you open your Terrain Type in the data editor you'll see that the old Bel'Shir tileset is now called "[Outdated] Belshir (Jungle)" and the associated cliff types are "ZZZ Outdated Bel'Shir Organic Cliffs" and "ZZZ Outdated Bel'shir Manmade Cliffs"
Simply replace your existing cliff types with the new "Bel'shir __ Cliffs" and you should be good to go. (After changing the cliff types in the data editor you may also need to go to your "Map -> Map Textures" menu and replace the old cliffs with the new ones.)
Hiya again sc2 mapster forums. First time posting in the terrain subforum, and for something seemingly simple, but for the life of me I just can't figure it out. Currently I have a map with a terrain and unpathable cliffs around the bounds of the map. The problem I'm having is I did not leave enough room in the center of the map so i needed to add 8 height to the map (now 192x200 from 192x192) but I can only add to the top or bottom for height.
What I would like to know is if there is a function where I can copy the terrain of the bottom half of the map and move it down so that I have 8 extra units of space to work with in the center of the map.
I have googled the problem and found that using the selection tool (with the space key) with the terrain module to select and copy-paste terrain only copies the texture when I need to copy cliff levels too.
(Note: there is extra space at the top that is unplayable area, for view only, due to the angle of the game camera)
Any help is appreciated. Thanks!
This is strange, the copy/paste terrain tool should copy cliffs. Try not using the selection tool, but just sitting in the terrain palette, pressing escape to deselect any brushes you might have, and then drag-selecting your terrain.
Perhaps you've got an option turned off in one of the drop-down menu's somewhere?
@Mozared: Go
I looked at it again and there are two error messages popping up in the messages saying the manmade and organic bel'shir cliffs don't exist in the bel'shir tileset... which is kind of crap...
Any idea what's happening here?
edit: it may be worth mentioning that i constructed most of the terrain before i bought the HoTS expansion. i imported the HoTS dependency only recently. i'm guessing that may have something to do with it?
@Chyvelle1: Go
Yup, that'll do it.
They reworked the original tilesets with HotS. If you open your Terrain Type in the data editor you'll see that the old Bel'Shir tileset is now called "[Outdated] Belshir (Jungle)" and the associated cliff types are "ZZZ Outdated Bel'Shir Organic Cliffs" and "ZZZ Outdated Bel'shir Manmade Cliffs"
Simply replace your existing cliff types with the new "Bel'shir __ Cliffs" and you should be good to go. (After changing the cliff types in the data editor you may also need to go to your "Map -> Map Textures" menu and replace the old cliffs with the new ones.)
@Telthalion: Go
Worked like a charm! Thanks so much!!
Still gotta redo all the nav-mesh painting, no-fly zones and some doodads, but this was the bulk of the work right here. Thanks again!