Ya, I guess title says it all. I have been reading a LOT about this, but must threads are very old. Hopefully someone has figured it out :)
I consider myself rather new to terrain, so bare over me if my questions are silly.
Well yeah, I want to make a walk able bridge made of bones that crosses lava. So far I have been trying to mess around with some Terrain Objects, and hoped I could make doodas walk able, but that didn't succeed. And some other things, next up is trying to create a Terrain Object, and maybe just place it, and cover it with bones, so it looks the way I want. Hopefully that will work.
I was wondering, is there anyway to make doodads walk able? Like the Ulaan Destructible Bridge, is a great model to make custom bridges, but since it isn't walk able, it is no good.
And/or if anyone knows how I can make my bridge, I do appreciate any tips and tricks :)
One more thing, is it possible to create such a hole as seen in my picture, but still be able to lower cliffs around it? That way I would have a invisible model, that lets you see beneath it (the lava) and I would paint it with doodads bones so it looks awesome! :D (The models seen in the picture are; Char Nydus Nest (Height 1) 001 and the other one seems to have lost its name, but I think it was a char/kerrigan/nydos thing.)
I think I make a little guide about this trick, as it is pretty easy, and can pull off some awesome things. What you should do is find a bone doodad/doodads you want to use. Then, make the river/ditch/lava area you want to cross with the height, not cliff, but height brush. For this to work right you really need to have water or lava underneath, or a doodad. Ok, now, use the level terrain, a height brush, to make a nice small and flat bridge. Put your doodad ontop of the bridge, and lower it down a little bit. Now, afterward, you want to use the raise and lower brush to raise and lower the little land bridge you made so it JUST barely covers the bones. You can also adjust the doodad height to do this. If it doesn't cover everything perfectly, that's fine, just get as close as possible. Now go to pathing, and hit the brush "no pathing". "Paint" the river, not the bridge, but the river, with the brush "no ground", or something like that. It will show red, this means that ground units can't walk here. Go around the edges of the bridge some. You may need to go and test the pathing, edit, test, edit, test, a few times to get everything just right.
Now, this is the big step, under the terain keys, go to the terrain object, then click "hide cells". Go over the little land bridge you made, and use it until just the bones are visable. In some areas you will see black, or wierd looking terrain cells. Use doodads to hide these, Rock Large/ Giant are two doodads I typically use.
See the thread "Broken Temple Bridge no Longer Broken" (or, eh, it was named something like that) to get an idea of what a bridge like this looks like.
Alternative you copy the marsara bridge doodad, give it a new footprint so you can walk across your lava and the rest is actors. In the actors you just set the marsara bridge opacity to 0 and then create model actors of your bones with various SOps to get them in the right position.
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Thanks for the replies! Based on all the other threads I read, I didn't assumed anyone had anything new to add to the subject.
But that worked great! I have attached a picture for those who might be interested to know a small portion of the possibilities. I know the bridge isn't something worth bragging about, but I am about to rush out the door so I do not have the time right now to make something awesome, but I will, tomorrow maybe!
Just one thing. You say "Now, afterward, you want to use the raise and lower brush to raise and lower the little land bridge you made so it JUST barely covers the bones." I have only the lower/raise option, that lowers or raises in hole sections. Not just a little. Unless you are talking about the height tools, but that would just make the bones raise too. So I don't quite understand what you mean there?
I know DrSuperEvil's way works fairly nicely, I've seen Bronxsy do it - you put down a mar sara bridge over your normal bridge (put the normal bridge to 'hide in editor' in the data editor) and then data edit it to not show up in-game.
I do meant the brush tools. When you hide the terrain cells, yes, it will cause them to rise, but then you want to relower the bones so the the earth barely covers them, then hide the cells. That way units don't look like they are floating or stepping into the bone.
Yeah, I found a thread, where he had made a really nice looking bridge. http://forums.sc2mapster.com/development/terrain/17780-bridge-help-needed/ But I still don't quite get all the stuff. I have yet to work with doodads, terrain objects and all the other terrain stuff, apart from the basic stuff. If you know of any good tutorials on how to do this kind of bridge/terrain work, I would really appreciate a link! I am eager to learn :D
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Ya, I guess title says it all. I have been reading a LOT about this, but must threads are very old. Hopefully someone has figured it out :)
I consider myself rather new to terrain, so bare over me if my questions are silly.
Well yeah, I want to make a walk able bridge made of bones that crosses lava. So far I have been trying to mess around with some Terrain Objects, and hoped I could make doodas walk able, but that didn't succeed. And some other things, next up is trying to create a Terrain Object, and maybe just place it, and cover it with bones, so it looks the way I want. Hopefully that will work.
I was wondering, is there anyway to make doodads walk able? Like the Ulaan Destructible Bridge, is a great model to make custom bridges, but since it isn't walk able, it is no good.
And/or if anyone knows how I can make my bridge, I do appreciate any tips and tricks :)
One more thing, is it possible to create such a hole as seen in my picture, but still be able to lower cliffs around it? That way I would have a invisible model, that lets you see beneath it (the lava) and I would paint it with doodads bones so it looks awesome! :D (The models seen in the picture are; Char Nydus Nest (Height 1) 001 and the other one seems to have lost its name, but I think it was a char/kerrigan/nydos thing.)
@GodsFury: Go
I think I make a little guide about this trick, as it is pretty easy, and can pull off some awesome things. What you should do is find a bone doodad/doodads you want to use. Then, make the river/ditch/lava area you want to cross with the height, not cliff, but height brush. For this to work right you really need to have water or lava underneath, or a doodad. Ok, now, use the level terrain, a height brush, to make a nice small and flat bridge. Put your doodad ontop of the bridge, and lower it down a little bit. Now, afterward, you want to use the raise and lower brush to raise and lower the little land bridge you made so it JUST barely covers the bones. You can also adjust the doodad height to do this. If it doesn't cover everything perfectly, that's fine, just get as close as possible. Now go to pathing, and hit the brush "no pathing". "Paint" the river, not the bridge, but the river, with the brush "no ground", or something like that. It will show red, this means that ground units can't walk here. Go around the edges of the bridge some. You may need to go and test the pathing, edit, test, edit, test, a few times to get everything just right.
Now, this is the big step, under the terain keys, go to the terrain object, then click "hide cells". Go over the little land bridge you made, and use it until just the bones are visable. In some areas you will see black, or wierd looking terrain cells. Use doodads to hide these, Rock Large/ Giant are two doodads I typically use.
See the thread "Broken Temple Bridge no Longer Broken" (or, eh, it was named something like that) to get an idea of what a bridge like this looks like.
Alternative you copy the marsara bridge doodad, give it a new footprint so you can walk across your lava and the rest is actors. In the actors you just set the marsara bridge opacity to 0 and then create model actors of your bones with various SOps to get them in the right position.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@Yeti434: Go
Thanks for the replies! Based on all the other threads I read, I didn't assumed anyone had anything new to add to the subject. But that worked great! I have attached a picture for those who might be interested to know a small portion of the possibilities. I know the bridge isn't something worth bragging about, but I am about to rush out the door so I do not have the time right now to make something awesome, but I will, tomorrow maybe!
Just one thing. You say "Now, afterward, you want to use the raise and lower brush to raise and lower the little land bridge you made so it JUST barely covers the bones." I have only the lower/raise option, that lowers or raises in hole sections. Not just a little. Unless you are talking about the height tools, but that would just make the bones raise too. So I don't quite understand what you mean there?
@DrSuperEvil: Go
That seems to complicated :P
@GodsFury: Go
I know DrSuperEvil's way works fairly nicely, I've seen Bronxsy do it - you put down a mar sara bridge over your normal bridge (put the normal bridge to 'hide in editor' in the data editor) and then data edit it to not show up in-game.
@GodsFury: Go
I do meant the brush tools. When you hide the terrain cells, yes, it will cause them to rise, but then you want to relower the bones so the the earth barely covers them, then hide the cells. That way units don't look like they are floating or stepping into the bone.
@Yeti434: Go
Ah, now I get it! Thanks a a lot for the help :) This is a really easy way to do this.
@Mozared: Go
Yeah, I found a thread, where he had made a really nice looking bridge. http://forums.sc2mapster.com/development/terrain/17780-bridge-help-needed/ But I still don't quite get all the stuff. I have yet to work with doodads, terrain objects and all the other terrain stuff, apart from the basic stuff. If you know of any good tutorials on how to do this kind of bridge/terrain work, I would really appreciate a link! I am eager to learn :D