I recently stopped learning about the editor and decided it was time to create my map.
I use this thread here to quickly post ideas and status of current things I am implementing. Please read more about the project there before posting here.
The time frame for completion of my map is from now until the release of Heart of the Swarm (and hopefully the Map Marketplace).
The reason I am recruiting is because as much as I try to confine the game to its design brief - I cannot stop improving upon, or creating new features for the map. This is quite a problem if I am aiming for a release in the next 6 to 12 months.
The title is Associate Developer because you will be as much a part of the team as I am. I will be willing to share between 15 and 50% of total Map Marketplace profits with you. This is negotiable depending on the amount of work you take on, the amount of advice/input and feedback you give, and, very subjectively, the level of use that you are to me, ultimately, in the creation of this project.
Everything I am about to list below is also a rough estimation of what I am capable of:
What you will need:
A strong understanding of the Data editor,
including but not limited to: actor events, custom models, custom textures, site operation (attachments), etc.
An efficient method of practice with the Trigger editor, custom scripting preferable.
One of either: Skype, AIM, ICQ or gTalk (google talk)
An average weekly availability of between 8 and 20 hours.
Hardworking, honest, loyal and extremely passionate about games and game design.
A strong etiquette of non-disclosure regarding the maps production status and features.
What is not essential, but will give you an edge over other applicants:
A reference. Someone, from this community, who can vouch for your validity.
Trust. In me, as being a relatively new, but keen and passionate developer who wants this project done.
Access to Photoshop and able to create custom 2d art, such as Icons for example.
An understanding of .xml and it's application in editing the .SC2Layout files.
A solid grasp of the English language, both spoken and written.
Fluent in another major European language (German, Spanish, French, any Scandinavian/Russian etc)
Active within GMT+ or -3. Not required, I work at all hours of the day and night, and plan to continue to do so.
Thank you for your time. Also, a sense of humour would be good too.
Feel free to PM me any questions, your application etc.
I recently stopped learning about the editor and decided it was time to create my map.
I use this thread here to quickly post ideas and status of current things I am implementing. Please read more about the project there before posting here.
The time frame for completion of my map is from now until the release of Heart of the Swarm (and hopefully the Map Marketplace).
The reason I am recruiting is because as much as I try to confine the game to its design brief - I cannot stop improving upon, or creating new features for the map. This is quite a problem if I am aiming for a release in the next 6 to 12 months.
The title is Associate Developer because you will be as much a part of the team as I am. I will be willing to share between 15 and 50% of total Map Marketplace profits with you. This is negotiable depending on the amount of work you take on, the amount of advice/input and feedback you give, and, very subjectively, the level of use that you are to me, ultimately, in the creation of this project.
Everything I am about to list below is also a rough estimation of what I am capable of:
Thank you for your time. Also, a sense of humour would be good too.
Feel free to PM me any questions, your application etc.