I've finally just finished getting version 0.4 out. Big update over 0.3 if anyone has played it in the past
Brief overview: The map is played by up to 10 players on 2 opposing teams. Each player controls a hero unit which is upgradable with abilities and different classes of items such as weapons, armor, accessories and consumable items. Now before you think DoTA clone! there's quite a few key differences. Currently there are 4 heroes each are quite unique and are restricted to wearing gear they are compatible with. A scout for instance cannot wear heavy armor or use the big heavy guns
A big focus of the map are the 6 outposts scattered in the middle of the playing field. Capturing any of these provides income for your team which is absolutely vital to purchasing new equipment or army upgrades. In my experience of playing, the longer these are held by a team, the further that team gets ahead and will ultimately win if the game gets pushed out long enough
Another major focus is each team's army. This army can be upgraded by any player by spending gas (Which is a shared resource for your entire team) in the way of adding extra units, more spawns, weapon/armor upgrades etc. There's a bit of a back'n'forth tug of war that can happen with the newly implemented 'additional spawns' which only appear every ODD wave for Team1 and every EVEN wave for Team2. Opening up more possibilities to tip the scales in your favor if you grab a few more outposts while on the advantage
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Some newly implemented features:
Grenade hotkey - allows you to throw grenades from your inventory using just a hotkey (FINALLY THANK GOD!)
12 new abilities across the 4 heroes
new item - detector
Additional spawns system - adds units to your army, independant of regular spawns. Only spawn every 2nd wave
Banelings added to melee spawns
Hydralisk replaced with Stalker on ranged spawns
Melee spawn rebalancing
Range spawn rebalancing - marauder > stalker > archon > marauder etc
Heroes tweaked for balance
Base Guardians can now hit air units
And a few other minor tweaks to improve the game
---------------------------------------------
With all of this added things will need a little play testing to help balance everything out. This map was fast on the rise prior to patch 1.1 but the popularity system got reset and the map dropped off the radar a bit. I'm adament 0.4 will bring it back to life. I personally love playing my own map but need a larger player base!
If anyone would like to join me for some play testing please either drop me an email at millenium07@hotmail.com or just add me in game
Millenium - 271 - NA Region
Millenium - 656 - SEA Region (might be better to email me first as I don't play SEA as much as NA)
Alternatively just jump on battle.net, create a game choose Conquest - Beta Version in the list and have fun.
Cheers
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I've finally just finished getting version 0.4 out. Big update over 0.3 if anyone has played it in the past
Brief overview: The map is played by up to 10 players on 2 opposing teams. Each player controls a hero unit which is upgradable with abilities and different classes of items such as weapons, armor, accessories and consumable items. Now before you think DoTA clone! there's quite a few key differences. Currently there are 4 heroes each are quite unique and are restricted to wearing gear they are compatible with. A scout for instance cannot wear heavy armor or use the big heavy guns
A big focus of the map are the 6 outposts scattered in the middle of the playing field. Capturing any of these provides income for your team which is absolutely vital to purchasing new equipment or army upgrades. In my experience of playing, the longer these are held by a team, the further that team gets ahead and will ultimately win if the game gets pushed out long enough
Another major focus is each team's army. This army can be upgraded by any player by spending gas (Which is a shared resource for your entire team) in the way of adding extra units, more spawns, weapon/armor upgrades etc. There's a bit of a back'n'forth tug of war that can happen with the newly implemented 'additional spawns' which only appear every ODD wave for Team1 and every EVEN wave for Team2. Opening up more possibilities to tip the scales in your favor if you grab a few more outposts while on the advantage
-------------------------------------------------
Some newly implemented features:
Grenade hotkey - allows you to throw grenades from your inventory using just a hotkey (FINALLY THANK GOD!)
12 new abilities across the 4 heroes
new item - detector
Additional spawns system - adds units to your army, independant of regular spawns. Only spawn every 2nd wave
Banelings added to melee spawns
Hydralisk replaced with Stalker on ranged spawns
Melee spawn rebalancing
Range spawn rebalancing - marauder > stalker > archon > marauder etc
Heroes tweaked for balance
Base Guardians can now hit air units
And a few other minor tweaks to improve the game
---------------------------------------------
With all of this added things will need a little play testing to help balance everything out. This map was fast on the rise prior to patch 1.1 but the popularity system got reset and the map dropped off the radar a bit. I'm adament 0.4 will bring it back to life. I personally love playing my own map but need a larger player base!
If anyone would like to join me for some play testing please either drop me an email at millenium07@hotmail.com or just add me in game
Millenium - 271 - NA Region
Millenium - 656 - SEA Region (might be better to email me first as I don't play SEA as much as NA)
Alternatively just jump on battle.net, create a game choose Conquest - Beta Version in the list and have fun.
Cheers