Last 2 Die is a zombie (infested terrain) outbreak and survival map that primarily focused on supply gathering, crafting, and maintaining a base and its automated systems till you can either cure or escape the infestation outbreak. Currently designed for four players it will be similar to the Left 2 Die maps as there will be a day and night cycle where at night the world becomes much more dangerous . Unlike other RPG's this map is about survival and resource management, not Rambo kill them to the very last man final stand. A blunt comparison would be, a Resident evil game compared to left 4 Dead, this will definitely be a Resident Evil paced game.
Features at a Glance:
• Detailed RPG elements that don't lock a player into a specific role, but instead allows the player to create their own roles.
• Robust Crafting: Players must gather resources through exploring and combat and return to base to combine them into useful items such as armour, weapons, and fuel.
• Base Management: The automated fortified machine factory where they players have made their home cannot run on its own. Players are tasked with keeping it powered, supplied with fuel and ammunition, and repairs to weather the long nights when zombies attack in mass.
• Vehicles: Players can repair and build vehicles from a vulture bike to a siege tank, however theses tasks take a great deal of effort but the effort is well paid for in the end. Some vehicles like the siege tank gets bonuses from the players inside and can hold the entire team turning a durable tank into a death machine.
• Expansive Expertise tree: A expertise tree that offers many great benefits and opportunity for specialization. Some expertise choices are mutually exclusive however so choose wisely!
• Persistent characters: Characters carry over from one game to the next brining their unlocked recipes and expertise tree with them. However they will begin the game like normal lacking any of their powerful equipment and will have to wait to craft them once more to make use of them.
• Focus on survival and Horror: The game will make survival difficult, ammo will be in short supply as will decent weapons' and armour. Though a handful of zombies do not pose much threat, when there is no ammo left in your gun and your base defences are unrepaired you will find yourself in a very dire situation.
• Meaningful Gameplay VS Senseless Slaughter: Your just a civilian using whatever they can craft or gather from around the base, single handily facing off a hundred infested marines is not just suicide, its impossible. But don't worry, you won't have trouble take a few of them out... just don't get in over your head.
Seeking Team Partners:
The features listed above are just a few of the many things I wish to implement and even from just that list it's easy to see just how complex the project will be. I am just getting started with the SC2 map editor though i have a fairly good grasp on the data editor and have already experimented with a lot of things ranging from hero's, to abilities, to items, etc. What im looking for are interested and enthusiastic partners to help me make this project a reality.
Fellow data editors, trigger designers, and terrain sculptors are all highly welcomed. Primarily however i am seeking someone with a great knowledge of data editing to help me prototype most (if not all) the maps primary mechanics and features to ensure they are realistically viable and achievable goals. Everyone interested in this project is welcome to apply, but make sure to list what skills you currently have (or plan to learn) and what you hope to contribute to the project and team. With everyone's help this project might be a great successes.
NOTE: East coast GMT-5 time zone compatibility is required for ease of communication.
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Last 2 Die RPG
Last 2 Die is a zombie (infested terrain) outbreak and survival map that primarily focused on supply gathering, crafting, and maintaining a base and its automated systems till you can either cure or escape the infestation outbreak. Currently designed for four players it will be similar to the Left 2 Die maps as there will be a day and night cycle where at night the world becomes much more dangerous . Unlike other RPG's this map is about survival and resource management, not Rambo kill them to the very last man final stand. A blunt comparison would be, a Resident evil game compared to left 4 Dead, this will definitely be a Resident Evil paced game.
Features at a Glance:
• Detailed RPG elements that don't lock a player into a specific role, but instead allows the player to create their own roles.
• Robust Crafting: Players must gather resources through exploring and combat and return to base to combine them into useful items such as armour, weapons, and fuel.
• Base Management: The automated fortified machine factory where they players have made their home cannot run on its own. Players are tasked with keeping it powered, supplied with fuel and ammunition, and repairs to weather the long nights when zombies attack in mass.
• Vehicles: Players can repair and build vehicles from a vulture bike to a siege tank, however theses tasks take a great deal of effort but the effort is well paid for in the end. Some vehicles like the siege tank gets bonuses from the players inside and can hold the entire team turning a durable tank into a death machine.
• Expansive Expertise tree: A expertise tree that offers many great benefits and opportunity for specialization. Some expertise choices are mutually exclusive however so choose wisely!
• Persistent characters: Characters carry over from one game to the next brining their unlocked recipes and expertise tree with them. However they will begin the game like normal lacking any of their powerful equipment and will have to wait to craft them once more to make use of them.
• Focus on survival and Horror: The game will make survival difficult, ammo will be in short supply as will decent weapons' and armour. Though a handful of zombies do not pose much threat, when there is no ammo left in your gun and your base defences are unrepaired you will find yourself in a very dire situation.
• Meaningful Gameplay VS Senseless Slaughter: Your just a civilian using whatever they can craft or gather from around the base, single handily facing off a hundred infested marines is not just suicide, its impossible. But don't worry, you won't have trouble take a few of them out... just don't get in over your head.
Seeking Team Partners:
The features listed above are just a few of the many things I wish to implement and even from just that list it's easy to see just how complex the project will be. I am just getting started with the SC2 map editor though i have a fairly good grasp on the data editor and have already experimented with a lot of things ranging from hero's, to abilities, to items, etc. What im looking for are interested and enthusiastic partners to help me make this project a reality.
Fellow data editors, trigger designers, and terrain sculptors are all highly welcomed. Primarily however i am seeking someone with a great knowledge of data editing to help me prototype most (if not all) the maps primary mechanics and features to ensure they are realistically viable and achievable goals. Everyone interested in this project is welcome to apply, but make sure to list what skills you currently have (or plan to learn) and what you hope to contribute to the project and team. With everyone's help this project might be a great successes.
NOTE: East coast GMT-5 time zone compatibility is required for ease of communication.