hi.
I've been working on add ons to the three races for a single/miltiplayer mod
the Stix:
the casters' race with a human correlation
The Brood Knight and his extending z to a tier 4 and the Templar's extending their arsenal of Casters and attack units
I've been hard at work on the concepts and storyline, balance issues, build orders and timings, so I've not have any time for "actor unit" shit (wow thx blizz for such a hands on editor lol) to get ingame footage. However, I started on Beta, but with no free key... I was stuck on a microshiotte text type doc with as many stats I could think of for the longggggest time... and only since release have I been able to test the editor (bit by bit), this still allowing for laddering...
Now that I'm getting a little time, I'd love to find a/many wizz mapster(s) to give my project a release boost (there's plenty of room for additional story, concepts or other implementing, just be careful to have plenty o time saved up for a boat load of reading to go through it ...
There's a storyline for the stix, a more w3 oriented type of sc2 units (trying to get as much cool things/ability uses that blizz have not used outside of campaigns...and boy is this editor the best I've seen... capacity wise), maps' concept for a custom melee type with 3 entirely reworked races...
So what I'm looking for is people with time to read a short story, then get the urge to implement or help implement a generic base map with all units being viable cool and functioning as 3 new races choosable online, if thats not enough, ..the last part will be endlessly working on the "whole campaign" boat load of maps to represent this story... (starting with 1 / 2 / 3 player "tutorial map" enabling players to get all the info needed to be able to quickly get a handle on these 3 add ons to sc2 single/multi player already awesome game.
I will finish this request by the storyline cinematics of this futur campaign, with a link... movies need loads of people to get anywhere, so come and join the fun...
I'll be answering any quote/reply in this op or by pm
hope to read from y'all soon
to much to read for most people who aren't hard core followers or just bored out of their mind. Anyway, looking good. What did you use for the first guy to draw anyway? I wana say coffee with every fiber of my body, but I'm betting it was photoshop. XD
thank you for comment, I drew sketches and yes then used photoyourshop "coffee filter", the painting behind was an original (not done on phshop), still hard at worl on 3d models (no idea if they'll be importable)
I like your sense of details and background, I often do sketches myself of ideas when it is for a map.
Now I don't really like the idea of this race. To me it's not really starcraftish. In fact, that's the very fact that they are humans and their technology is quasi similar to the protosses that bugs me. Maybe you should think outside of the box (as you already have put many efforts) and think of something a bit more original, even if you're creating a new race out of starcraft original lore (or you can search lores for clues of other races and develop a part of the lore http://starcraft.wikia.com/wiki/Kalath_Intercession)
In any case, I'm tired of headbutting into galaxy's bugs or other... I'm on the edge of letting it go...
No responses in this thread or apparent interest in the "new melee potential" are not making my day!?
thank you for posting...
I am still sort of working on it ... this is where I was at when I started looking into how to showcase it...
hi. I've been working on add ons to the three races for a single/miltiplayer mod
the Stix: the casters' race with a human correlation
The Brood Knight and his extending z to a tier 4 and the Templar's extending their arsenal of Casters and attack units
I've been hard at work on the concepts and storyline, balance issues, build orders and timings, so I've not have any time for "actor unit" shit (wow thx blizz for such a hands on editor lol) to get ingame footage. However, I started on Beta, but with no free key... I was stuck on a microshiotte text type doc with as many stats I could think of for the longggggest time... and only since release have I been able to test the editor (bit by bit), this still allowing for laddering... Now that I'm getting a little time, I'd love to find a/many wizz mapster(s) to give my project a release boost (there's plenty of room for additional story, concepts or other implementing, just be careful to have plenty o time saved up for a boat load of reading to go through it ...
There's a storyline for the stix, a more w3 oriented type of sc2 units (trying to get as much cool things/ability uses that blizz have not used outside of campaigns...and boy is this editor the best I've seen... capacity wise), maps' concept for a custom melee type with 3 entirely reworked races...
So what I'm looking for is people with time to read a short story, then get the urge to implement or help implement a generic base map with all units being viable cool and functioning as 3 new races choosable online, if thats not enough, ..the last part will be endlessly working on the "whole campaign" boat load of maps to represent this story... (starting with 1 / 2 / 3 player "tutorial map" enabling players to get all the info needed to be able to quickly get a handle on these 3 add ons to sc2 single/multi player already awesome game.
I will finish this request by the storyline cinematics of this futur campaign, with a link... movies need loads of people to get anywhere, so come and join the fun...
I'll be answering any quote/reply in this op or by pm hope to read from y'all soon
Really, not one comment on the drawings or data? Too bad...
to much to read for most people who aren't hard core followers or just bored out of their mind. Anyway, looking good. What did you use for the first guy to draw anyway? I wana say coffee with every fiber of my body, but I'm betting it was photoshop. XD
if u make it too complicated with fancy names and stuff and tons of descriptions that arn't that important... its not that interesting...
@Skittles17: Go
thank you for comment, I drew sketches and yes then used photoyourshop "coffee filter", the painting behind was an original (not done on phshop), still hard at worl on 3d models (no idea if they'll be importable)
@gamfvr: Go
thank you for commenting, I think a 2 minute read to understand can't be that hard, as for being complicated... I'm not objective of course...
I like your sense of details and background, I often do sketches myself of ideas when it is for a map.
Now I don't really like the idea of this race. To me it's not really starcraftish. In fact, that's the very fact that they are humans and their technology is quasi similar to the protosses that bugs me. Maybe you should think outside of the box (as you already have put many efforts) and think of something a bit more original, even if you're creating a new race out of starcraft original lore (or you can search lores for clues of other races and develop a part of the lore http://starcraft.wikia.com/wiki/Kalath_Intercession)
@Yaos01: Go
Not to worry mate, no one's shown any interest
In any case, I'm tired of headbutting into galaxy's bugs or other... I'm on the edge of letting it go... No responses in this thread or apparent interest in the "new melee potential" are not making my day!? thank you for posting... I am still sort of working on it ... this is where I was at when I started looking into how to showcase it...