Hey guys, Im just about to start working on a map to remake the battleground Alterac Valley from the original World of Warcraft. What I need right now is a terrainer to make a replica of AV, but has to be well done so it is a little time consuming...I need most doodads to be in the same spot, trails to be similar, leave a spot open for the towers, i will handle that in data, same with capture point flags, I need that person to do the terrain, doodads and trails, that kind of stuff. Let me know if you are up to it, I would REALLY appreciate it.
Buildings I will take care of. For Bridges, make a higher land level for it, ill use a teleport effect to go 'under' it myself. The Texture Set will be set and ready with snow. All the terrainer needs to do is terrain, and yes of course you will recieve credit in the loading screen.
Hey guys, Im just about to start working on a map to remake the battleground Alterac Valley from the original World of Warcraft. What I need right now is a terrainer to make a replica of AV, but has to be well done so it is a little time consuming...I need most doodads to be in the same spot, trails to be similar, leave a spot open for the towers, i will handle that in data, same with capture point flags, I need that person to do the terrain, doodads and trails, that kind of stuff. Let me know if you are up to it, I would REALLY appreciate it.
Buildings I will take care of. For Bridges, make a higher land level for it, ill use a teleport effect to go 'under' it myself. The Texture Set will be set and ready with snow. All the terrainer needs to do is terrain, and yes of course you will recieve credit in the loading screen.
Even if an exact remake was a good idea, it isn't even possible with the SC2 engine as far as I know.
You can't place bridges above walkable areas? And there are several of such bridges in classic AV.
For the thin bridges I can use triggers to make a teleport effect.
@Cybrok: Go
What about buildings? You can't really do internal multi story buildings. Well there are work arounds but i doubt any would be exact.
I can make a seperate section of the map and use another teleport effect.