"Big Game Hunters: Tactics" is a game I am currently working on where your objective is to capture all outposts before the enemy does. At the beginning you will choose one out of various characters who can fullfill different tasks in order to help your team achieve victory.
Captured outposts spawn additional minions who help you against your enemy. These minions are very powerful, as they can easily kill unaware heroes. Using them in order to storm an enemy outpost is very important in this game.
What has already been done?
There are already 7 Heroes with 33 more planned, there is a outpost capture system, a basic minion AI, a Hero-Pick System at the beginning, the win/loose conditions are finished, custom Cameras for each hero (fitting the current state of the hero) and much more.
What will your task be?
Your tasks will vary, but as I will keep on working with the trigger and terrain editor you will mostly create content using the Data Editor. We will discuss plans for characters, abilities, buildings and other things that will appear in the game. We will work as a team - and we'll decide everything as a team.
Ways of contact
After sending me a PM that you are interested in this position I will give you my Skype contact so we can talk about further details.
What am I searching for?
I am looking for a data specialist to help me out with this project: http://www.sc2mapster.com/forums/resources/project-workplace/76627-12-big-game-hunters-tactics/?page=2#posts
What is this project about?
"Big Game Hunters: Tactics" is a game I am currently working on where your objective is to capture all outposts before the enemy does. At the beginning you will choose one out of various characters who can fullfill different tasks in order to help your team achieve victory.
Captured outposts spawn additional minions who help you against your enemy. These minions are very powerful, as they can easily kill unaware heroes. Using them in order to storm an enemy outpost is very important in this game.
What has already been done?
There are already 7 Heroes with 33 more planned, there is a outpost capture system, a basic minion AI, a Hero-Pick System at the beginning, the win/loose conditions are finished, custom Cameras for each hero (fitting the current state of the hero) and much more.
What will your task be?
Your tasks will vary, but as I will keep on working with the trigger and terrain editor you will mostly create content using the Data Editor. We will discuss plans for characters, abilities, buildings and other things that will appear in the game. We will work as a team - and we'll decide everything as a team.
Ways of contact
After sending me a PM that you are interested in this position I will give you my Skype contact so we can talk about further details.
Still looking for a team