Bumping my own thread with an answer: When I duplicated the 2 units, I also duplicated the Move abilities so unit A had Attack and Move, while unit B had Attack2 and Move2, and since they share a morph those Attack and Move commands needed to be the same.
I hope you can help me with one more thing, because I think I know where you and I did something different. I repeated the process that I originally used on YOUR map and.... I got my same previous results. Attached picture with errors turned
The error is what intrigues me the most, it states that there are too many Move and Attack commands blah blah, which are the exact abilities that are missing, and this make me think I am doing something wrong when I duplicate the A and B units. For this specific example, I duplicated the original battlecruiser to make Battlecruiser A. I then duplicated Battlecruiser A to make Battlecruiser B.
Or maybe just altering the Units in the Morph A/B Info field isn't enough to properly link the morph?
Even when I use the Burrow/Unburrow ability, one of the morphed units is unable to move or attack. One of the Morph Abilities had a "Suppress Movement" flag but all that did was made the Lift-off ability interruptible with a Move command.
So, the Banshee that is set at the higher height (who has the land ability) cannot move or attack and the Command Card of the unit doesn't have Move and Attack commands (it DOES have them in the editor Command Card)
The other Banshee that is set to low height (who has the lift-off ability) can move and attack and use lift-off with 0 issues. Once the morph from Ground>Air happens, the Air unit cannot move or attack.
The last time I used the Viking abilities my Banshees turned into a Viking for the Landing animation and turned back into a Banshee. Meaning, it still played the Viking morph animations. If you could tell me how to get rid of that I would absolutely use it. I tried removing something called "Viking swarm animation" as I thought maybe that was it, but that wasn't it, and that's why I moved to the Zeus ability. Thank you for all of your replies and I plan on giving it another try sometime today. I have my 2 Banshees made so all I have to do is plug the Morphs back in and link them up.
1. Banshee A will have an Afterburner ability and a higher default speed while at a height of 8
2. Banshee B will have a Load/Unload ability and a smaller default speed while at a height of 2. Banshee B will also be targeted as Ground instead of Air, allowing it to close distance on Missile Turrets and destroy them without themselves being targeted.
I want a flying troop carrier that is more than a simple A-move vehicle and has room for strategy. Do you want a fast attacker, or a slow air-support vehicle? While full of troops you can move from low height to high height to gain a massive speed boost.
I used the Zeus Land/Liftoff and I am assuming since I duplicated and used this ability that one of the Morphed units inherited flags that were present in the original Zeus Land/Liftoff ability that caused the landed Zeus to behave like a building.
The 2 units work fine if the Liftoff/Land abilities are removed, so something in the Zeus Liftoff/Land ability is causing this to happen and I don't know where or how to change it.
The duplicated Morph abilities work as intended. The issue is Banshee A cannot move or attack. In game, Banshee As command card only has Stop as an order.
Going back into the Data Editor, Banshee As command card is normal and have all the Move/Patrol/Hold Position/Attack commands but they are absent in game.
Banshee A can only move when you select its "Land" ability as it will move towards where you told it to land.
Banshee B has full movement.
What could be causing this?
Edit: removing the morph ability returns Banshee A to full movement
Bumping my own thread with an answer: When I duplicated the 2 units, I also duplicated the Move abilities so unit A had Attack and Move, while unit B had Attack2 and Move2, and since they share a morph those Attack and Move commands needed to be the same.
I hope you can help me with one more thing, because I think I know where you and I did something different. I repeated the process that I originally used on YOUR map and.... I got my same previous results. Attached picture with errors turned
on.
https://imgbox.com/n9LgzlyZ
(I have exceeded upload limit?)
The error is what intrigues me the most, it states that there are too many Move and Attack commands blah blah, which are the exact abilities that are missing, and this make me think I am doing something wrong when I duplicate the A and B units. For this specific example, I duplicated the original battlecruiser to make Battlecruiser A. I then duplicated Battlecruiser A to make Battlecruiser B.
Or maybe just altering the Units in the Morph A/B Info field isn't enough to properly link the morph?
I DL'd your map and tried it. Yours works fine.
I went back to my map and recreated the Burrow/Unburrow that you used and I still get the same result, one of my air units being unable to move.
Even when I use the Burrow/Unburrow ability, one of the morphed units is unable to move or attack. One of the Morph Abilities had a "Suppress Movement" flag but all that did was made the Lift-off ability interruptible with a Move command.
So, the Banshee that is set at the higher height (who has the land ability) cannot move or attack and the Command Card of the unit doesn't have Move and Attack commands (it DOES have them in the editor Command Card)
The other Banshee that is set to low height (who has the lift-off ability) can move and attack and use lift-off with 0 issues. Once the morph from Ground>Air happens, the Air unit cannot move or attack.
The last time I used the Viking abilities my Banshees turned into a Viking for the Landing animation and turned back into a Banshee. Meaning, it still played the Viking morph animations. If you could tell me how to get rid of that I would absolutely use it. I tried removing something called "Viking swarm animation" as I thought maybe that was it, but that wasn't it, and that's why I moved to the Zeus ability. Thank you for all of your replies and I plan on giving it another try sometime today. I have my 2 Banshees made so all I have to do is plug the Morphs back in and link them up.
Well, I wanted the Morph ability for 2 reasons:
1. Banshee A will have an Afterburner ability and a higher default speed while at a height of 8
2. Banshee B will have a Load/Unload ability and a smaller default speed while at a height of 2. Banshee B will also be targeted as Ground instead of Air, allowing it to close distance on Missile Turrets and destroy them without themselves being targeted.
I want a flying troop carrier that is more than a simple A-move vehicle and has room for strategy. Do you want a fast attacker, or a slow air-support vehicle? While full of troops you can move from low height to high height to gain a massive speed boost.
I used the Zeus Land/Liftoff and I am assuming since I duplicated and used this ability that one of the Morphed units inherited flags that were present in the original Zeus Land/Liftoff ability that caused the landed Zeus to behave like a building.
The 2 units work fine if the Liftoff/Land abilities are removed, so something in the Zeus Liftoff/Land ability is causing this to happen and I don't know where or how to change it.
Put your spoiler here.
Step 1: Duplicate Banshee
Step 2: Duplicate Zeus Lift Off/Land Ability
Step 3: Banshee A height set high
Step 4: Banshee B height set low
The duplicated Morph abilities work as intended. The issue is Banshee A cannot move or attack. In game, Banshee As command card only has Stop as an order.
Going back into the Data Editor, Banshee As command card is normal and have all the Move/Patrol/Hold Position/Attack commands but they are absent in game.
Banshee A can only move when you select its "Land" ability as it will move towards where you told it to land.
Banshee B has full movement.
What could be causing this?
Edit: removing the morph ability returns Banshee A to full movement