In Data Editor, make sure you selected your "Source" instead of "All data". Select the last option which is the map name.
Then find your data, it should appear in green.
In fact, the color has meanings :
- if the name is green = changes for a built-in data, changes from your manual work.
- if the name is blue = changes for a built-in data, changes from a specific dependency (see note below). If you change something, it will duplicate it and create a copy for your mod or your map. Only 1 copy per data ID (that means you CANNOT change all dependencies' copies).
- if the name is grey = no changes for a built-in data.
Of course, change again the source if needed. A "Source" is a dependency useful for your map, like LibertyMod or VoidCampaign.
An Ability of type "Morph" is easy to use. What it does is simple, it will swap between two Unit Types like Siege Tank, Zergling or Warp Prism.
What you need to know :
You may duplicate a "Morph" Ability to distinct which Unit Type can use it.
Because if multiple Unit Types have it, and in-game you select a group of these and use the ability, all units will perform the ability. They added "Ability ID" to do the same thing.
Duplicating a "Morph" Ability only requires the Button used in the field "Commands".
Unfortunately, you will need a lot of time to learn how to manipulate every data tab. The advice that I can share is to understand separately how and why 2 elements are linked, for example how and why a Unit needs an Actor of type "Unit" to work. Another example, how and why an Ability of type "Instant" needs Effects. And so on.
To facilitate that work and to see what is linked to the selected element, activate the object explorer (View > Show object explorer or Shift+Alt+E) and set your view as table (CTRL+1).
Have a nice day.
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Hello,
I will quote myself from another thread :
Of course, change again the source if needed. A "Source" is a dependency useful for your map, like LibertyMod or VoidCampaign.
An Ability of type "Morph" is easy to use. What it does is simple, it will swap between two Unit Types like Siege Tank, Zergling or Warp Prism.
What you need to know :
Unfortunately, you will need a lot of time to learn how to manipulate every data tab. The advice that I can share is to understand separately how and why 2 elements are linked, for example how and why a Unit needs an Actor of type "Unit" to work. Another example, how and why an Ability of type "Instant" needs Effects. And so on.
To facilitate that work and to see what is linked to the selected element, activate the object explorer (View > Show object explorer or Shift+Alt+E) and set your view as table (CTRL+1).
Have a nice day.