Hum ... . To be honest, what I'll write below will need some tests.
When you collect resources, the collector does not deal damages.
However, you can set an effect on an ability of type "Gather".
Here's the idea :
When a collector finished to gather, it deals damages. Of course, the resource unit is invulnerable with lots of HP. So, you need to use correct filters to deal damages to resource units. You can set HP regeneration to balance.
It is important that the damages come from the player side, so that the effect owner remains the same.
Tests :
> When the effect is triggered ? It would be perfect if it's when the gathering is completed.
> Deal damages increase veterancy ?
It should not be that complex to set your idea.
Have a nice day.
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Hello.
Hum ... . To be honest, what I'll write below will need some tests.
When you collect resources, the collector does not deal damages.
However, you can set an effect on an ability of type "Gather".
Here's the idea :
When a collector finished to gather, it deals damages. Of course, the resource unit is invulnerable with lots of HP. So, you need to use correct filters to deal damages to resource units. You can set HP regeneration to balance.
It is important that the damages come from the player side, so that the effect owner remains the same.
Tests :
> When the effect is triggered ? It would be perfect if it's when the gathering is completed.
> Deal damages increase veterancy ?
It should not be that complex to set your idea.
Have a nice day.