Guys, I have a problem. I hope I'm posting on the right place. I'm trying to edit a WoL campaign map using some data from the Nova dependency and Coop dependency. The problem is that when I import the dependencies the editor updates several things from the Liberty dependency, which mess up with the overall mission structure ( like objectives don't spawn correctly, actors don't move mouths). Is there anyway to keep the map using old data while I edit some things with the new ones?
Here's what I'm trying: I'm editing the player techtree via triggers to make it a bit different (like adding SuperStim to marines), the rest of the map and mission I'll not even touch.
Guys, I have a problem. I hope I'm posting on the right place. I'm trying to edit a WoL campaign map using some data from the Nova dependency and Coop dependency. The problem is that when I import the dependencies the editor updates several things from the Liberty dependency, which mess up with the overall mission structure ( like objectives don't spawn correctly, actors don't move mouths). Is there anyway to keep the map using old data while I edit some things with the new ones?
Here's what I'm trying: I'm editing the player techtree via triggers to make it a bit different (like adding SuperStim to marines), the rest of the map and mission I'll not even touch.