I guess I did it? It still doesn't make noise in the editor (only in-game) but it works as intended. Apparently you have to manually set the sound to a sound ID in "custom" via the events with the sound emitter.
I've been trying to copy the way they're done in the default doodads (like the "Alarm Light") but no matter what I try to do (even altering the Alarm Light to change its sound) I can't get any new sound emitter doodad to work. I've searched the forums and all over the internet but I can't find anyone who has even attempted this or asked about it.
I figure I'll know it works when the sound will play in the editor from the doodad and not just in-game (as it does with the alarm light). So what am I doing wrong or how do I even start to do this correctly?
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I guess I did it? It still doesn't make noise in the editor (only in-game) but it works as intended. Apparently you have to manually set the sound to a sound ID in "custom" via the events with the sound emitter.
I've been trying to copy the way they're done in the default doodads (like the "Alarm Light") but no matter what I try to do (even altering the Alarm Light to change its sound) I can't get any new sound emitter doodad to work. I've searched the forums and all over the internet but I can't find anyone who has even attempted this or asked about it.
I figure I'll know it works when the sound will play in the editor from the doodad and not just in-game (as it does with the alarm light). So what am I doing wrong or how do I even start to do this correctly?