Here's an example of importing the Ultralisk model from SC2 to Blender.
Open up Blender and go to Edit -> Preferences -> Add-ons
Make sure 'Community' is selected (for the filter) and search 'm3'
Tick the checkbox for the only listed hit 'Import-Export: m3addon for M3 form ...'
Open up the StarCraft 2 editor to the project that has the asset you'd like to import to Blender
Hit Alt + ` to bring up the Console (or go to Window -> Console) and type the word 'browse' and hit Enter to bring up the Archive Browser
Search for 'Ultralisk' and right click -> Export File on the entry 'Ultralisk.m3'
Back in Blender, click File -> Import -> StarCraft 2 Model / Animation (.m3/.m3a) ...
Import the .m3 file you just exported from the SC2 editor
For the textures you will also want to export the following files from the Archive Browser:
ultralisk_diffuse.dds
ultralisk_emissive.dds
ultralisk_normal.dds
ultralisk_specular.dds
Back in Blender, go to the Shading tab and select the ultra body itself (not the two blades it has on its sidearms)
^ Make sure you have the Mesh selected, not the geometric cages (armature object) surrounding it. Just left click again until you have the ultra's body mesh selected.
A texture map should come up below the preview window with all the different textures linked together.
You want to set the 4 boxes that have an orange header to the file paths of the exported assets above (ultralisk_diffuse, ultralisk_emissive, etc.)
You'll be clicking on the file explorer icon to the right of the name of the image for that texture
Then the ultra should turn from pink (no textures assigned) to its normal in-game colors and textures (The blades on the sides of the ultra will still be pink. You can either delete them or click on them in the shading tab preview to find the name of the image file needed to be exported from the SC2 archive browser for their proper texture/color.)
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Here's an example of importing the Ultralisk model from SC2 to Blender.