Never heard of this map specifically but there are plenty of such concepts on the arcade i.e. Space Zombies being the first one that comes to mind - civilian enters a region then your hero spawns.
A trigger might go like this
Event: Civilian (male) enters Any Region
Conditions: [Or]
-> entered region == <insert race 3 times, one for each race> Select
Local Vars: none
Actions:
(General) If conditions then do actions else
If
=> Conditions: Entered Region == Terran Select
Then
Create 2 Marauder at point MarauderSpawn
Create 1 Raynor (sniper) at point HeroSpawn
Create 1 Planetary Fortress at point PFSpawn
Else
and now follow up with additional if then else's to check other race possibilities. This is definitely doable so you should give it a try. You could also then disable or hide command card buttons for the player governing what unit gets trained. Or you could have a separate hero train ability if you wanted.
Never heard of this map specifically but there are plenty of such concepts on the arcade i.e. Space Zombies being the first one that comes to mind - civilian enters a region then your hero spawns.
A trigger might go like this
Event: Civilian (male) enters Any Region
Conditions: [Or]
-> entered region == <insert race 3 times, one for each race> Select
Local Vars: none
Actions:
(General) If conditions then do actions else
If
=> Conditions: Entered Region == Terran Select
Then
Create 2 Marauder at point MarauderSpawn
Create 1 Raynor (sniper) at point HeroSpawn
Create 1 Planetary Fortress at point PFSpawn
Else
and now follow up with additional if then else's to check other race possibilities. This is definitely doable so you should give it a try. You could also then disable or hide command card buttons for the player governing what unit gets trained. Or you could have a separate hero train ability if you wanted.
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