For your last question: What you want to do is very much doable just considerably more time consuming to make than a barebones menu with linear campaign. Your "menu" would be the hub map that all missions return to on completion and the rooms would be parts of the terrain that the camera is moved to (else do like WOL and have a blank map and create/destroy everything as needed). The credits, resources and unit choices/stats could all be stored in a central bank file shared between all maps in the campaign.
First thing you should focus on is the bank system so that it saves everything correctly and initialises everything correctly on map loading.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
For your last question: What you want to do is very much doable just considerably more time consuming to make than a barebones menu with linear campaign. Your "menu" would be the hub map that all missions return to on completion and the rooms would be parts of the terrain that the camera is moved to (else do like WOL and have a blank map and create/destroy everything as needed). The credits, resources and unit choices/stats could all be stored in a central bank file shared between all maps in the campaign.
First thing you should focus on is the bank system so that it saves everything correctly and initialises everything correctly on map loading.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg