I think DSEG is saying to create more than one of the same ability/effect, and change the units each one targets. You can then change which one of these is active with things like behaviors (this could be used if you want it on a per unit basis), or you could do upgrades or "enable/disable ability for player" action in triggers (this would be on a player basis, so it'd affect all units that player owns).
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I think DSEG is saying to create more than one of the same ability/effect, and change the units each one targets. You can then change which one of these is active with things like behaviors (this could be used if you want it on a per unit basis), or you could do upgrades or "enable/disable ability for player" action in triggers (this would be on a player basis, so it'd affect all units that player owns).