Ah, thank you. I did the things you described in your guide. The problem was that the old rally ability for the command center was overriding the new... So it works now, =D
It is very easy to do! Take a look at the Hatchery's rally point ability and base it off of that. in each rally, there is a set of Validators that determine whether or not the target point is on a Resource, a Drone etc. Add some new Validators and change the values to your Builders and Workers.
If you can't figure it out, let me know. I'll make a more comprehensive guide on how to do it, but I think it's pretty simple XD
I duplicated the zerg rally point. I changed the validators to match my worker and builder. Unfortunately only one of the rally buttons shows up... Perhaps I will need your guide after all =D.
You may not wanna mess with this. It might not be worth it. As I just learned, it's apparently very complex. It's essentially because the custom models are missing some sort of element that allows it to be drag-selected/double-clicked. Essentially the way to fix it is to add a new normal model that can be clicked on, like a Command Center. In actor events, you would then set this model's opacity to 0, so it becomes invisible. Then, that actor will need another model of type ModelAddition with the actual custom model that you're using. That apparently fixes it, but heck, it's very complicated. It isn't really a huge deal.
Sound like something I had to do with the Valerian model in Replicant... =(
Thank you for the feedback! This is good stuff. I didn't know that you could change the UI console skin, will have to look into that.
Yeah, I had the problem with different rally points in replicant too. I do not know how to make them use this independently. Perhaps you can help me?
"When double-clicking your custom structures, all structures of the same type are not selected. You have shift-select the structures individually. This did not happen with Command Centers and Refineries, but all other structures shared this problem."
I'm not sure whats controlling this, I will have to look into that.
Heh, the tutorialmission5 is supposed to be played last... Hinting about something that is coming. Perhaps I have to clarify that =D
In reply to dudkisc2:
Thank you for your feedback! I will start working on the bugs ASAP =D
Custom Campaign initiative StarCraft: Pandora , StarCraft: Replicant
In reply to Queen_Gambit:
Appreciate it :). Hope you will continue playing!
Custom Campaign initiative StarCraft: Pandora , StarCraft: Replicant
In reply to Forge_User_48723503:
thank you. I indeed intended it to feel like desperate times. Appreciate the feedback. You will be getting some alternatives for your defense :)
Custom Campaign initiative StarCraft: Pandora , StarCraft: Replicant
In reply to dudkisc2:
Thank you! I´ ve started to fix the things you mentioned :D
Custom Campaign initiative StarCraft: Pandora , StarCraft: Replicant
In reply to dudkisc2:
Ah, thank you. I did the things you described in your guide. The problem was that the old rally ability for the command center was overriding the new... So it works now, =D
Custom Campaign initiative StarCraft: Pandora , StarCraft: Replicant
In reply to dudkisc2:
I duplicated the zerg rally point. I changed the validators to match my worker and builder. Unfortunately only one of the rally buttons shows up... Perhaps I will need your guide after all =D.
Sound like something I had to do with the Valerian model in Replicant... =(
Custom Campaign initiative StarCraft: Pandora , StarCraft: Replicant
In reply to dudkisc2:
Thank you for the feedback! This is good stuff. I didn't know that you could change the UI console skin, will have to look into that.
Yeah, I had the problem with different rally points in replicant too. I do not know how to make them use this independently. Perhaps you can help me?
"When double-clicking your custom structures, all structures of the same type are not selected. You have shift-select the structures individually. This did not happen with Command Centers and Refineries, but all other structures shared this problem."
I'm not sure whats controlling this, I will have to look into that.
Heh, the tutorialmission5 is supposed to be played last... Hinting about something that is coming. Perhaps I have to clarify that =D
Custom Campaign initiative StarCraft: Pandora , StarCraft: Replicant
In reply to dudkisc2:
thanks! Looking forward to it
Custom Campaign initiative StarCraft: Pandora , StarCraft: Replicant
In reply to vastanx:
Thanks for the feedback, I Will look in to ut right away!
Custom Campaign initiative StarCraft: Pandora , StarCraft: Replicant
At last the project is up
Custom Campaign initiative StarCraft: Pandora , StarCraft: Replicant
Seems hard to get anything approved here now days. I hope it will be up soon
Custom Campaign initiative StarCraft: Pandora , StarCraft: Replicant
In reply to vastanx:
still waiting for approval, I believe that is the reason, the link isn’t working yet.
Custom Campaign initiative StarCraft: Pandora , StarCraft: Replicant
I´ve released the first maps in the prolog for Darkness Rises Campaign. They are in Beta and I would really appreciate testing and feedback.
If you can´t find the maps yet they are under assessment by the moderators and will hopefully be available soon.
The project can be found here: Darkness Rises
Custom Campaign initiative StarCraft: Pandora , StarCraft: Replicant