I'm trying to set up a missile to kill itself if, during its movement, it is at a cliff level higher than its caster.
I'm guessing that the Launch Missile Effect's periodic validator/effect might be the key to this but cannot find information on it, or puzzle it out myself. My working theory is to use a Location Compare Cliff Level validator to compare the missile to the caster, but I don't know how I would tell the validator to look at the missile.
Does anyone have any insights?
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In reply to DrSuperEvilGamepedia:
Thanks. I'll give that a try.
Hi,
I'm trying to set up a missile to kill itself if, during its movement, it is at a cliff level higher than its caster.
I'm guessing that the Launch Missile Effect's periodic validator/effect might be the key to this but cannot find information on it, or puzzle it out myself. My working theory is to use a Location Compare Cliff Level validator to compare the missile to the caster, but I don't know how I would tell the validator to look at the missile.
Does anyone have any insights?