1. Create a ping this is moved to the position of the unit. The spawning should eb another trigger that chexcks the spawner unit is alive befiore creating units at the preset point. The third one needs extra if then else actions to determine who ones what flag.
2. Best to look at the lock and load coop map for an example of how to set up the timers with visual bars and capture point mechanics. With the mineral awards you need a periodic trigger that converts the number of captured flags into an integer and the modulo of the current game time divided by some factor which you can then throw into a (base+flag bonus)*time bonus equation before awarding players with some resources.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
1. Create a ping this is moved to the position of the unit. The spawning should eb another trigger that chexcks the spawner unit is alive befiore creating units at the preset point. The third one needs extra if then else actions to determine who ones what flag.
2. Best to look at the lock and load coop map for an example of how to set up the timers with visual bars and capture point mechanics. With the mineral awards you need a periodic trigger that converts the number of captured flags into an integer and the modulo of the current game time divided by some factor which you can then throw into a (base+flag bonus)*time bonus equation before awarding players with some resources.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg