As the actor is handled by the Global Configuration type actor I doubt you could have two since one is automatically created on game start. I have not tried using triggers to create a second.
The Blob type actor determines a radius and rate of size change that is added to the global configuration actor for the visual. The actor events for the blob use e_actorMsgSplatEmitterAddBlob actions to add themselves. The ::Scene reference is then used to send actor messages to the global configuration actor.
With Stetmann the blob actors do not link to the power source at all and are just splats which are the same max size as the power field radius created and destroyed by the unit actors for the power source units. You can see that they are unrelated when you place two stetellites quickly in that they need a power source for placement but you can place a second before the visual of the first has fully expanded.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Look under his own mod since the data is hidden in the default allied commanders mod.
It is similar to the power source behaviour used by pylons but with a different power link. The visuals are independent of the power and created by Blob type actors which interact with a model set under the Global Configurations type actor. The colour changes are done by the actor for his global caster unit.
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Well it was a mechanic added just for Stetmann.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
As the actor is handled by the Global Configuration type actor I doubt you could have two since one is automatically created on game start. I have not tried using triggers to create a second.
The Blob type actor determines a radius and rate of size change that is added to the global configuration actor for the visual. The actor events for the blob use e_actorMsgSplatEmitterAddBlob actions to add themselves. The ::Scene reference is then used to send actor messages to the global configuration actor.
With Stetmann the blob actors do not link to the power source at all and are just splats which are the same max size as the power field radius created and destroyed by the unit actors for the power source units. You can see that they are unrelated when you place two stetellites quickly in that they need a power source for placement but you can place a second before the visual of the first has fully expanded.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
No as it is handled by a global actor. This means only one model choice and one colour at one time for all players.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Look under his own mod since the data is hidden in the default allied commanders mod.
It is similar to the power source behaviour used by pylons but with a different power link. The visuals are independent of the power and created by Blob type actors which interact with a model set under the Global Configurations type actor. The colour changes are done by the actor for his global caster unit.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg