If you want two separate channel and then cast abilities you could use a combination of Combine validators that use Location Range and Unit Compare Behavior Count type validators on the first effect of the feedback ability.
The Meditation ability adds buff stacks while channelled which are counted by the Unit Compare Behavior Count type validator with greater than or equals logic under an AND logic Combine type validator with a Location Range validator that compares the target is less then or equals to the leash. The combines are then under another combine with OR logic so it allows further casting if there are more buff stacks. This could be combined with a Range type actor to show the various cast ranges.
From what I understand you want an ability you target at a point and based on how much channel time occurs the range the projectile travels increase proportionately. This can be done with different Create Persistent effects or Launch Missile effects with different movers. You can then have a Switch effect choose using Unit Compare Behavior Count type validators.
If you want two separate channel and then cast abilities you could use a combination of Combine validators that use Location Range and Unit Compare Behavior Count type validators on the first effect of the ability
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Use a create persistent effect that is channelled and can be interrupted that adds buff stacks that a switch effect then uses to determine the final range.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
If you want two separate channel and then cast abilities you could use a combination of Combine validators that use Location Range and Unit Compare Behavior Count type validators on the first effect of the feedback ability.
The Meditation ability adds buff stacks while channelled which are counted by the Unit Compare Behavior Count type validator with greater than or equals logic under an AND logic Combine type validator with a Location Range validator that compares the target is less then or equals to the leash. The combines are then under another combine with OR logic so it allows further casting if there are more buff stacks. This could be combined with a Range type actor to show the various cast ranges.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
So you are saying the ability has several ticks and the longer it channels the longer the leash range gets?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
From what I understand you want an ability you target at a point and based on how much channel time occurs the range the projectile travels increase proportionately. This can be done with different Create Persistent effects or Launch Missile effects with different movers. You can then have a Switch effect choose using Unit Compare Behavior Count type validators.
If you want two separate channel and then cast abilities you could use a combination of Combine validators that use Location Range and Unit Compare Behavior Count type validators on the first effect of the ability
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Use a create persistent effect that is channelled and can be interrupted that adds buff stacks that a switch effect then uses to determine the final range.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg