Have a buff that is enabled when attacking that applies a second buff which is removed when the unit stops attacking. As a final effect for the second buff tell the unit to move to the point it is standing on.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Have a buff that is enabled when attacking that applies a second buff which is removed when the unit stops attacking. As a final effect for the second buff tell the unit to move to the point it is standing on.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Why is a conjoined behaviour not what you want?
Make the host unit use an issue order effect to stop them attacking when it stops.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg