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Problem with shroud is if their sight range is reduced to 1 they will be unlikely to see many other units to attack unless grouped closely together.
With the null zone the destination damage/knockback would need a larger area than the travel knockback.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Problem with shroud is if their sight range is reduced to 1 they will be unlikely to see many other units to attack unless grouped closely together.
With the null zone the destination damage/knockback would need a larger area than the travel knockback.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg