Version 02 - Fixed the bugs reported @ discord [thanks to Kukusik]. - Fixed missing hero Icon for Ending B route. - Fixed mixed icons on tips for Ending B route. - Fixed missing kaiser if skip cinematic for Ending B route. - Fixed re-appearing heroes for Ending B route. - Fixed re-appearing prison shield if skip cinematic. - Greatly increases the boss fight difficulty for Ending B route. - Minor change to banters. - Add Kukusik to end credits.
- Major change to Kyra's and Mira's dream sequence. - Slightly increase micro part difficulty. - Slightly increase Konshu boss fight difficulty. - Slightly decrease Anhur boss fight difficulty. - Fix Kaiser's mend ability, now match the description.
- Reintegrate previously deleted Twilight council scene back to the map. - Reintegrate previously deleted Boss banters back to the map. - Slightly increase the difficulty of the first part of the map. - Add new banters. - Increase Replicant's energy shield cost from 30 to 50 energy. - Increase YMIR's repair cost from 50 to 75 minerals. - Increase YMIR's repaired HP from 400 to 500 points. - Reduce YMIR's repair cooldown from 60 to 50 seconds. - Change Ymir's hero icon from greyscale to RGB. - Add music to boss fight. - Medium terrain polishing. - Now the zerg mods included in the zip file.
Going to test it a few more time before upload tonight.
Received several feedbacks that the Prologue boss is too difficult for an intro / training boss.
Also that Epilogue Ending B boss fight is too difficult even for a final boss of the campaign.
I will be making adjustment to those two mission, but the original one will still be available at project page.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Just finished replaying Last Remnant.
Seems there is a bug that I missed.
Well not a bug actually, more like 'oops, I forget to change that'.
During ending cinematic I forget to change Handsome Jack's portrait.
Not actually game breaking, but it is there.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
This is a reminder on the missing water ripple topic.
Should anyone experience missing water ripple on mission 5, please let me know.
If many people also experience it , I will change the water ripple and put grass / water plant.
Q : What is up with the water ripple
A : It shows where a lurker is burrowing. Allowing people to avoid / hit it with EMP.
Q : Why can't I see it / why is it missing ?
A : Graphics setting on low ? Editor Bug ? I dunno.
Q : How to fix this ?
A : Let me know and I will update the mission. Or , if people would rather change it them self that is also fine.
Q : How many people experience the missing water ripple ?
A : 5 people reported playing the mission, one reported the missing water ripple. Other 4 can see the ripple just fine.
No report other than those 5.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Epilogue - Remember Me
Version 02
- Fixed the bugs reported @ discord [thanks to Kukusik].
- Fixed missing hero Icon for Ending B route.
- Fixed mixed icons on tips for Ending B route.
- Fixed missing kaiser if skip cinematic for Ending B route.
- Fixed re-appearing heroes for Ending B route.
- Fixed re-appearing prison shield if skip cinematic.
- Greatly increases the boss fight difficulty for Ending B route.
- Minor change to banters.
- Add Kukusik to end credits.
Waiting for upload approval.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Mission Update
Epilogue - Remember Me
Version 01
Currently under testing.
[Edited]
Waiting for upload approval.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Mission update
Mission 09 - Into the Void
Version 02
- Major change to Kyra's and Mira's dream sequence.
- Slightly increase micro part difficulty.
- Slightly increase Konshu boss fight difficulty.
- Slightly decrease Anhur boss fight difficulty.
- Fix Kaiser's mend ability, now match the description.
Waiting for upload approval.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Campaign update.
Mission 09 is finish.
Well test play one more time before upload.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Mission Update
09 Into the Void
Currently under testing.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Mission Update
08 Gate to Eternity V.02
- Reintegrate previously deleted Twilight council scene back to the map.
- Reintegrate previously deleted Boss banters back to the map.
- Slightly increase the difficulty of the first part of the map.
- Add new banters.
- Increase Replicant's energy shield cost from 30 to 50 energy.
- Increase YMIR's repair cost from 50 to 75 minerals.
- Increase YMIR's repaired HP from 400 to 500 points.
- Reduce YMIR's repair cooldown from 60 to 50 seconds.
- Change Ymir's hero icon from greyscale to RGB.
- Add music to boss fight.
- Medium terrain polishing.
- Now the zerg mods included in the zip file.
Going to test it a few more time before upload tonight.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Mission Update
07 Welcome to Hell V.03
- Fix the bug that allow player to skip the micro section and straight to the boss.
- Minor terrain polishing.
Waiting for site's upload approval.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Mission Launcher Update
- Add link to the new mission.
- Add Youtuber Palnai to credits and special thanks.
- Terrain polishing for Vision of Future launcher window.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Mods Update,
This is a different mods for mission 08 only.
Without it , the zerg models will remain vanilla one.
Credits to Alleyviper85.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Mission 08 - Gate to Eternity is finish.
Currently waiting for the site upload approval.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Small update.
Almost complete, going to test it few more times to make sure no bugs.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Mission Update
08 - Gate to Eternity
Almost complete, but then I remember there is this one cool kerrigan model by IDW that I always wanted to use but never got the chance to use it.
I will make minor adjustment to the map to add subtle way use of the model.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice