Hi all, it has been a long time I've no longer posted in this forum nor the discord, mainly because I've switched off my Galaxy Editor and started working on the Unity platform.
Still, I've been lurking around and I would like to show the stuff I've made in the past months or so. I would like to know what fellow gamers think.
As of now, it's more of a graphics demo, with many graphics system inplace and a fully functional spawn/despawn system. The game is designed as an hybrid between third person shooters and RTS, so I think it could appeal to fellow SC2 fans.
The first tileset, the scientific complex:
Tower (main defensive structure) spawn - death cycle:
Tank (traveling to enemy base to conquer it) spawn - death cycle:
Helicopter (protector of the base) spawn - death cycle:
Cheers :)
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Battle.net wants to call me InsaneMst, Insane... but you should call me InsaneMonster!
Hi all, it has been a long time I've no longer posted in this forum nor the discord, mainly because I've switched off my Galaxy Editor and started working on the Unity platform.
Still, I've been lurking around and I would like to show the stuff I've made in the past months or so. I would like to know what fellow gamers think.
As of now, it's more of a graphics demo, with many graphics system inplace and a fully functional spawn/despawn system. The game is designed as an hybrid between third person shooters and RTS, so I think it could appeal to fellow SC2 fans.
The first tileset, the scientific complex:
Tower (main defensive structure) spawn - death cycle:
Tank (traveling to enemy base to conquer it) spawn - death cycle:
Helicopter (protector of the base) spawn - death cycle:
Cheers :)
Battle.net wants to call me InsaneMst, Insane... but you should call me InsaneMonster!
Author of InsaneAI library, InsaneCredits library, InsaneDebug library, InsaneTransmission library, InsaneUI library and InsaneBriefing library.
Author of Mercenary Business - Top 10 Rock The Cabinet 2017: Co-op edition.