It's a solid entry for someone starting to dip their toes into the campaign pool, but it needs some work.
The various units are cool. The attack animations/design on some of them are just mind-blowing (The Silent in particular wows me).
Think that staying at 1 unit is a bit boring. In fights you spam your abilities at the start, and just watch him autoattack. Defense was the highest note of the map because of you had to be constantly on the lookout with a number of units.
Terraining could use a bit of work as well. Flat, open terrain is useful, but provides no interesting tactical characteristics or adds any character to the map.
You've set up this mixture of Khalai/Tal'darim culture, but it's only touched upon in the f12 menu and load screen. The characters dialogue doesn't help with this, fluttering confusingly between terran-speak ("we need backup" is more terran than the classic zealot line "WE CANNOT HOLD") and generic angry-zealot-toss. Also, your lines don't need "" around them.
Boss may need an indicator for phase change, you can be bursted down if you don't expect the purification novas. Boss also needs to do more (1 easily dodgable small area doesn't cut it) and have less shield uptime.
A definite improvement from version 1 in all cases..
The condensed Custom Campaign Initiative is on this Google Sheet!
List of my Custom campaign text reviews (warning: only the first half of each is serious)
It's a solid entry for someone starting to dip their toes into the campaign pool, but it needs some work.
The various units are cool. The attack animations/design on some of them are just mind-blowing (The Silent in particular wows me).
Think that staying at 1 unit is a bit boring. In fights you spam your abilities at the start, and just watch him autoattack. Defense was the highest note of the map because of you had to be constantly on the lookout with a number of units.
Terraining could use a bit of work as well. Flat, open terrain is useful, but provides no interesting tactical characteristics or adds any character to the map.
You've set up this mixture of Khalai/Tal'darim culture, but it's only touched upon in the f12 menu and load screen. The characters dialogue doesn't help with this, fluttering confusingly between terran-speak ("we need backup" is more terran than the classic zealot line "WE CANNOT HOLD") and generic angry-zealot-toss. Also, your lines don't need "" around them.
Boss may need an indicator for phase change, you can be bursted down if you don't expect the purification novas. Boss also needs to do more (1 easily dodgable small area doesn't cut it) and have less shield uptime.
The condensed Custom Campaign Initiative is on this Google Sheet!
List of my Custom campaign text reviews (warning: only the first half of each is serious)