There are fixed amount of units of the same type on my map. I need to create cracks when each of them dies. So event is next (btw actor type is splat, parent - CActorSplat, and Not Doodad):
UnitDeath.MyUnitType -> Create
Strange one thing: the same unit can create the splat when it dies, and on the next map launch (or on the second/third) - not.
Tried preload spalt, juggled with Layer field - nothing helps.
Rollback Post to RevisionRollBack
OMG! New hero in 'Heroes of the Storm' is Dustin Browder. Watch here!
Hi there. I've got an issue with splats. So, I need to create a splat when my unit dies. Sometimes it works fine, but sometimes it not. What I've missed?
Rollback Post to RevisionRollBack
OMG! New hero in 'Heroes of the Storm' is Dustin Browder. Watch here!
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There are 9 units and be destroyed can only 1 at once.
But all buildings have splats. And for example I can create 1000 Terran Barracks and all of them will have splats...and all splats will work fine =\
OMG! New hero in 'Heroes of the Storm' is Dustin Browder. Watch here!
There are fixed amount of units of the same type on my map. I need to create cracks when each of them dies. So event is next (btw actor type is splat, parent - CActorSplat, and Not Doodad):
UnitDeath.MyUnitType -> Create
Strange one thing: the same unit can create the splat when it dies, and on the next map launch (or on the second/third) - not.
Tried preload spalt, juggled with Layer field - nothing helps.
OMG! New hero in 'Heroes of the Storm' is Dustin Browder. Watch here!
Hi there. I've got an issue with splats. So, I need to create a splat when my unit dies. Sometimes it works fine, but sometimes it not. What I've missed?
OMG! New hero in 'Heroes of the Storm' is Dustin Browder. Watch here!