Well alerts are different from announcements. Those can be made in the Alerts data type. There are triggers that can silence all standard ones (often used for cinematics). Yes you could.
I advise looking at the VO triggers for the allied commanders mod since in there they replace the standard we are under attack with commander specific lines.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Not sure if upgrades/catalog triggers/Modify Player effect can do that but worth a shot.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Well alerts are different from announcements. Those can be made in the Alerts data type. There are triggers that can silence all standard ones (often used for cinematics). Yes you could.
I advise looking at the VO triggers for the allied commanders mod since in there they replace the standard we are under attack with commander specific lines.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Triggers. Again you can use triggers to hookup frames (layouts) from the UI editor. Most coop announcements and voiceovers are done using triggers.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg