Could you be more precise as to what you mean by custom unit values? Sure you cannot remove some decimal places? In order to have the attributes you would need buff stacks and those becomes laggy at over 40k. Using triggers to do all the calculations as variables and use text tags is probably the easiest solution. Alternatively you could use Text actors and use actor messages to change what they say.
Could you be more precise as to what you mean by custom unit values? Sure you cannot remove some decimal places? In order to have the attributes you would need buff stacks and those becomes laggy at over 40k. Using triggers to do all the calculations as variables and use text tags is probably the easiest solution. Alternatively you could use Text actors and use actor messages to change what they say.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
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