The buildings in my map have a lot, important custom values that tie into player income (not really affecting the unit itself). I wished there was a better way of displaying these custom values. Soon after, I looked into using attributes as a substitute.
These attributes would be changed very constantly and would range from negatives to positives in the millions (but less than 5 million)
My question is: Are attributes less laggy that custom unit values when used for this purpose?
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Thanks guys, I think I'll stick with custom values and text tags then
The buildings in my map have a lot, important custom values that tie into player income (not really affecting the unit itself). I wished there was a better way of displaying these custom values. Soon after, I looked into using attributes as a substitute.
These attributes would be changed very constantly and would range from negatives to positives in the millions (but less than 5 million)
My question is: Are attributes less laggy that custom unit values when used for this purpose?