UI Elements are probably the best solution, however, after looking into it text tags aren't that bad in comparison and much easier. Sending actor message for tint wouldn't work well because different players would have different "map modes" selected.
In my map, there are a lot of important "custom unit values" (somewhere about 20). It's very hard for me to convey these values to players without some sort of visual mapmode. Right now, you can click a button to create text tags for 20 seconds (colored by value). However, I'm looking for something more visual, hopefully, that can show on the minimap as well.
Here is an example: Each building needs food, represented as custom value #4. You click a button and all buildings with high food stocks show up in green while starving buildings show up in red. Maybe through an effect, or simply changing the unit's color. Does somebody who know the editor well know if there is a way out there to effectively display this information in a "Map mode"?
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UI Elements are probably the best solution, however, after looking into it text tags aren't that bad in comparison and much easier. Sending actor message for tint wouldn't work well because different players would have different "map modes" selected.
In my map, there are a lot of important "custom unit values" (somewhere about 20). It's very hard for me to convey these values to players without some sort of visual mapmode. Right now, you can click a button to create text tags for 20 seconds (colored by value). However, I'm looking for something more visual, hopefully, that can show on the minimap as well.
Here is an example: Each building needs food, represented as custom value #4. You click a button and all buildings with high food stocks show up in green while starving buildings show up in red. Maybe through an effect, or simply changing the unit's color. Does somebody who know the editor well know if there is a way out there to effectively display this information in a "Map mode"?