Without seeing the shadow, it feels a bit off and hard to understand that the marine is actually "flying" in the air. It feels more or less lying on the ground.
I like more the parts with debris in the 2nd picture. It feels a bit more realistic.
Haha, come on Lucid, you can do something a little bit more right on scale. Still decent for a fast made terrain. Roads, bunch of cars, streetlights and a building. Pretty much it :P
You're "car crash" inspired me the crash of a battlecruiser. Here is its last moment before crash landing.
Terrain was built quite fast. Maybe <30min. Then some messing with the BC and cameras angle and depth of field. It's nothing much than textured ground, bel'shir tree scaled down, and a burning BC. Simple and efficient.
I don't mind having Cutscene be combined with WTE. I guess it's a decent approach to making a terrain.
Working on projects:
Without seeing the shadow, it feels a bit off and hard to understand that the marine is actually "flying" in the air. It feels more or less lying on the ground.
I like more the parts with debris in the 2nd picture. It feels a bit more realistic.
Working on projects:
Haha, come on Lucid, you can do something a little bit more right on scale. Still decent for a fast made terrain. Roads, bunch of cars, streetlights and a building. Pretty much it :P
Working on projects:
You're "car crash" inspired me the crash of a battlecruiser. Here is its last moment before crash landing.
Terrain was built quite fast. Maybe <30min. Then some messing with the BC and cameras angle and depth of field. It's nothing much than textured ground, bel'shir tree scaled down, and a burning BC. Simple and efficient.
Working on projects: