Apparently having a baseline, functioning government is leftist in your sci-fi wild west! This also sounds like a spiritual prequel to the Perfect Soldiers universe where there is no government and giant, nebulous corporations mandate how people live with no oversight to their moral hazard.
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Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
I'm glad to see that you are thinking about planning in an iterative way. Specifically, keeping the art and modelling separate. Many map foundations could be created and be entirely playable, with visual enhancements that do not necessarily change the gameplay added on after.
I've seen a lot of furious hard work done on assets in the past for very ambitious projects that are then abandoned when the scope of actual terraining/triggering (the real meat of a map, if you will) begins to take shape. Working on the real meat first, and adding art, voice acting, more complex data editing, etc. later seems fundamental to continued progress and motivation. I'm not a map maker, but I'm quite familiar with development methodologies and have occasionally spouted this gripe in some of videos here and there.
PS is a good example where you didn't really use any custom models - you had the Nova model from the editor and gave her some fancy abilities. At any point, you could change the look of the model and, while it may add to the overall visual experience, it doesn't require fundamental changes to the map. This is why I always think about terrain and triggers first, then data, then visual assets - don't be afraid to use default models to just get started. I don't plan specific, timestamped edits before having the video footage.
Separately, is this meant to be in a different in-game universe than Perfect Soldiers?
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Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
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Apparently having a baseline, functioning government is leftist in your sci-fi wild west! This also sounds like a spiritual prequel to the Perfect Soldiers universe where there is no government and giant, nebulous corporations mandate how people live with no oversight to their moral hazard.
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
Belior for prez
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
I'm glad to see that you are thinking about planning in an iterative way. Specifically, keeping the art and modelling separate. Many map foundations could be created and be entirely playable, with visual enhancements that do not necessarily change the gameplay added on after.
I've seen a lot of furious hard work done on assets in the past for very ambitious projects that are then abandoned when the scope of actual terraining/triggering (the real meat of a map, if you will) begins to take shape. Working on the real meat first, and adding art, voice acting, more complex data editing, etc. later seems fundamental to continued progress and motivation. I'm not a map maker, but I'm quite familiar with development methodologies and have occasionally spouted this gripe in some of videos here and there.
PS is a good example where you didn't really use any custom models - you had the Nova model from the editor and gave her some fancy abilities. At any point, you could change the look of the model and, while it may add to the overall visual experience, it doesn't require fundamental changes to the map. This is why I always think about terrain and triggers first, then data, then visual assets - don't be afraid to use default models to just get started. I don't plan specific, timestamped edits before having the video footage.
Separately, is this meant to be in a different in-game universe than Perfect Soldiers?
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)